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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FSOMA%2FGetting_Started%2FConfigure_the_Level_Editor</id>
	<title>HPL3/SOMA/Getting Started/Configure the Level Editor - Revision history</title>
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	<updated>2026-08-04T05:23:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Configure_the_Level_Editor&amp;diff=7116&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;{{Hpl3SomaGettingStarted|step=3}}  The Level Editor must know which mod you are working on. This lets it resolve your mod's resources and save work in the correct context.  ==...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Getting_Started/Configure_the_Level_Editor&amp;diff=7116&amp;oldid=prev"/>
		<updated>2026-07-30T10:47:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Hpl3SomaGettingStarted|step=3}}  The Level Editor must know which mod you are working on. This lets it resolve your mod&amp;#039;s resources and save work in the correct context.  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hpl3SomaGettingStarted|step=3}}&lt;br /&gt;
&lt;br /&gt;
The Level Editor must know which mod you are working on. This lets it resolve your mod's resources and save work in the correct context.&lt;br /&gt;
&lt;br /&gt;
== Select the work-in-progress mod ==&lt;br /&gt;
&lt;br /&gt;
# Launch &amp;lt;code&amp;gt;LevelEditor.exe&amp;lt;/code&amp;gt; at least once, then close it.&lt;br /&gt;
# Open the HPL3 user folder inside your Documents folder.&lt;br /&gt;
# Create or edit &amp;lt;code&amp;gt;WIPMod.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Point it to the copied mod's &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt; using its full path:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;WIPmod Path=&amp;quot;C:/full/path/to/SOMA/mods/MyFirstMod/entry.hpc&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Save the file and reopen &amp;lt;code&amp;gt;LevelEditor.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The exact path depends on where ''SOMA'' is installed. Forward slashes keep the XML path easy to read.&lt;br /&gt;
&lt;br /&gt;
{{note|The [[HPL3/SOMA/Third Party Tools/SOMA Mod Manager|SOMA Mod Manager]] can perform this synchronization for you. Manual setup is shown here so you know which file controls it.}}&lt;br /&gt;
&lt;br /&gt;
== Checkpoint ==&lt;br /&gt;
&lt;br /&gt;
The Level Editor title bar should include &amp;lt;code&amp;gt;(Working on mod)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== If it does not work ==&lt;br /&gt;
&lt;br /&gt;
* Confirm the path ends at your copied &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt;, not merely the mod folder.&lt;br /&gt;
* Confirm the file is named exactly &amp;lt;code&amp;gt;WIPMod.cfg&amp;lt;/code&amp;gt;, not &amp;lt;code&amp;gt;WIPMod.cfg.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Confirm &amp;lt;code&amp;gt;entry.hpc&amp;lt;/code&amp;gt; is still valid XML.&lt;br /&gt;
* Re-read [[HPL3/SOMA/Modding/Setup Modding Environment|Setup Modding Environment]] for custom-asset lookup directories. The bundled sample does not require you to add custom lookup directories yet.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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