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	<title>HPL3/SOMA/Areas/Distortion Area - Revision history</title>
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	<updated>2026-05-15T01:08:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Areas/Distortion_Area&amp;diff=6774&amp;oldid=prev</id>
		<title>Lil alex: created page with basic information</title>
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		<updated>2024-02-08T17:54:04Z</updated>

		<summary type="html">&lt;p&gt;created page with basic information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
This area will apply a Distortion Effect to the player while they are in it.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== Base ===&lt;br /&gt;
* '''BlockLineOfSight''': Blocks line of sight.&lt;br /&gt;
* '''EventInstanceTag''': A tag used by the event system to group objects.&lt;br /&gt;
* '''UserVar''': Arbitrary user variable. Acessable by calling the script function &amp;lt;code&amp;gt;Entity_GetVar&amp;lt;type&amp;gt;()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Collide Callbacks ===&lt;br /&gt;
* '''CC_Entities''': A list separated by commas or spaces of all entities that can trigger the callback. ''player'' is the player character.&lt;br /&gt;
* '''CC_Funcs''': A list of functions that will run when the area is triggered. Press copy to generate a callback function and copy to the clipboard&lt;br /&gt;
&lt;br /&gt;
=== Attachment ===&lt;br /&gt;
* '''ParentAttachEntity''': The name of an entity that this soundscape is parented to.&lt;br /&gt;
* '''ParentAttachUseRotation''': If the rotation of the parent should affect the soundscape.&lt;br /&gt;
* '''ParentAttachBody''': The name of the body in the parent entity to attach to.&lt;br /&gt;
* '''ParentAttachLocked''': Locks the area to the parent and disables local movement.&lt;br /&gt;
&lt;br /&gt;
=== DistortionArea ===&lt;br /&gt;
* '''EffectAmount''': The strength of the distortion. Values between 0 - 1&lt;br /&gt;
* '''FadeInTime''': Time in seconds to fade in the distortion effect&lt;br /&gt;
* '''FadeOutTime''': Time in seconds to fade out the distortion effect&lt;br /&gt;
* '''Volume''': The volume of the distorted audio that plays&lt;br /&gt;
* '''SourceEntity''': The name of an optional entity that will increase the effect as the player gets closer to it&lt;br /&gt;
* '''SourceEntityMinDist''': The distance to the '''SourceEntity''' at which the effect is at its maximum&lt;br /&gt;
* '''SourceEntityMaxDist''':The distance to the '''SourceEntity''' at which the effect ends. If a value of -1 is set, the size of the area will be used instead&lt;/div&gt;</summary>
		<author><name>Lil alex</name></author>
		
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