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	<title>HPL3/SOMA/Areas/Datamine Area - Revision history</title>
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	<updated>2026-05-03T06:28:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Areas/Datamine_Area&amp;diff=6778&amp;oldid=prev</id>
		<title>Lil alex: created page with basic information</title>
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		<updated>2024-02-08T18:25:56Z</updated>

		<summary type="html">&lt;p&gt;created page with basic information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
Helper Function: [[HPL3/SOMA/Scripting/Datamine Handler | Datamine Handler]] &amp;lt;br&amp;gt;&lt;br /&gt;
Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by '''Prop_Datamine''' and '''Datamine Area''', but there are a few helper functions available.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== Base ===&lt;br /&gt;
* '''BlockLineOfSight''': Blocks line of sight.&lt;br /&gt;
* '''EventInstanceTag''': A tag used by the event system to group objects.&lt;br /&gt;
* '''UserVar''': Arbitrary user variable. Acessable by calling the script function &amp;lt;code&amp;gt;Entity_GetVar&amp;lt;type&amp;gt;()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Collide Callbacks ===&lt;br /&gt;
* '''CC_Entities''': A list separated by commas or spaces of all entities that can trigger the callback. ''player'' is the player character.&lt;br /&gt;
* '''CC_Funcs''': A list of functions that will run when the area is triggered.&lt;br /&gt;
&lt;br /&gt;
=== Attachment ===&lt;br /&gt;
* '''ParentAttachEntity''': The name of an entity that this soundscape is parented to.&lt;br /&gt;
* '''ParentAttachUseRotation''': If the rotation of the parent should affect the soundscape.&lt;br /&gt;
* '''ParentAttachBody''': The name of the body in the parent entity to attach to.&lt;br /&gt;
* '''ParentAttachLocked''': Locks the area to the parent and disables local movement.&lt;br /&gt;
&lt;br /&gt;
=== Datamine_Area ===&lt;br /&gt;
* '''IsBlackBox''': Obsolete&lt;br /&gt;
* '''EffectProp''': Entity to apply highlights to&lt;br /&gt;
&lt;br /&gt;
=== Datamine_General ===&lt;br /&gt;
* '''MaxFocusDistance''': Max distance the player can be to interact&lt;br /&gt;
* '''BeepingActive''': If beeping should be active from the start {{clarify}}&lt;br /&gt;
* '''FinalSubjectCallback''': Callback once the player has heard the final line of the audio&lt;br /&gt;
* '''DataminingDoneCallback''': Callback once the player has exited the datamine&lt;br /&gt;
* '''DatamineGlow''': Should the datamine be highlighted when the player is near?&lt;br /&gt;
* '''RangeArea''': Specify an area; once the player leaves it, the datamine fades.&lt;br /&gt;
* '''StopAllVoices''': If true, all other voices are stopped when the player triggers the datamine.&lt;br /&gt;
&lt;br /&gt;
=== Datamine_Page_# ===&lt;br /&gt;
* '''Page_#_VoiceSubject''': Voicehandler Subject to play&lt;br /&gt;
* '''Page_#_TextCategory''': Obsolete&lt;br /&gt;
* '''Page_#_TextEntry''': Obsolete&lt;br /&gt;
* '''Page_#_Image''': Obsolete&lt;/div&gt;</summary>
		<author><name>Lil alex</name></author>
		
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