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	<updated>2026-04-07T05:47:03Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Placeholder&amp;diff=1899&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;=HPL3 Documentation=  ==Engine==  Rendering &lt;br /&gt;Overview of the different rendering techniques that happens.  Materials...&quot;</title>
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		<updated>2020-07-24T18:50:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=HPL3 Documentation=  ==Engine==  &lt;a href=&quot;/page/Hpl3:Engine:rendering&quot; title=&quot;Hpl3:Engine:rendering&quot;&gt;Rendering&lt;/a&gt; &amp;lt;br /&amp;gt;Overview of the different rendering techniques that happens.  &lt;a href=&quot;/page/Hpl3:Engine:materials&quot; title=&quot;Hpl3:Engine:materials&quot;&gt;Materials&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=HPL3 Documentation=&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:rendering|Rendering]] &amp;lt;br /&amp;gt;Overview of the different rendering techniques that happens.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:materials|Materials]] &amp;lt;br /&amp;gt;Detailed information on the different material that can be used.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:static_objects|Static Objects]] &amp;lt;br /&amp;gt;Some information specific to static objects that are used to build the base geometry of the levels.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:entities|Entities]] &amp;lt;br /&amp;gt;Information regarding entities, which is used for all the interactive and dynamic objects in the world.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:terrain|Terrain]] &amp;lt;br /&amp;gt;Terrain is quite different from other parts and require some special explanations.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:script|Script]] &amp;lt;br /&amp;gt;Scripting is a big part of the engine and meant to implement most of the game related things.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:optimizations|Optimizations]] &amp;lt;br /&amp;gt;This part discusses various important optimizations.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:model_export|Model Export]] &amp;lt;br /&amp;gt;How to properly export models from various programs.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:engine:sound|Sound]] &amp;lt;br /&amp;gt;How the sound system functions and on the needs of assets.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tools:maineditors|Main Editors]] &amp;lt;br /&amp;gt;The main editor tools are the LevelEditor and the ModelEditor. Here is indepth information on these.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tools:particleeditor|Particle Editor]] &amp;lt;br /&amp;gt;Used to create particle systems.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tools:materialeditor|Material Editor]] &amp;lt;br /&amp;gt;Create the material files for models with this tool.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tools:modelviewer|Model Viewer]] &amp;lt;br /&amp;gt;The model viewer is used to generate material files and view created models.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tools:mapviewer|Map Viewer]] &amp;lt;br /&amp;gt;A tool for easy viewing of map files. Also good for optimization.&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:setup|Setup]] &amp;lt;br /&amp;gt;Before doing anything, you need to know how to set things up!&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:dev_features|Dev Features]] &amp;lt;br /&amp;gt;Goes through some of the development specific stuff that can be done in-game.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:commandline|Commandline]] &amp;lt;br /&amp;gt;What different commands can be used in the command line.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:entity_types|Entity types]] &amp;lt;br /&amp;gt;The different basic entity types that are in the game.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:scripting|Scripting]] &amp;lt;br /&amp;gt;Game specific information on the scripting.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:gui|Gui]] &amp;lt;br /&amp;gt;The way the gui works and how it integrates into the game.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:eventdb|Event Database]] &amp;lt;br /&amp;gt;How the game handles the event database.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:voicehandler|Voice Handler]] &amp;lt;br /&amp;gt;The voice handler system used to handle, you guess it, voices.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:dialoghandler|Dialog Handler]] &amp;lt;br /&amp;gt;A higher level system that creates dialogs using functionality from the Voice Handler.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:soundscapearea|Soundscape Area]] &amp;lt;br /&amp;gt;This is a special type of area that needs some explanation.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:game:guides|Guides]] &amp;lt;br /&amp;gt;A couple of guides with important information on some subjects.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tutorials:texture_dds_export|DDS Texture Export]] &amp;lt;br /&amp;gt;A tutorial on how to export a texture using the Nvidia textureTools&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tutorials:material_translucent|Translucent Material]] &amp;lt;br /&amp;gt;Here is explained how to create a translucent material.&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:tutorials:basic_modeling|Basic Modeling]] &amp;lt;br /&amp;gt;The basics on modelling.&lt;br /&gt;
&lt;br /&gt;
==3rd Party Tools==&lt;br /&gt;
&lt;br /&gt;
[[:hpl3:3rdparty:codelite|CodeLite Script Editor]] &amp;lt;br /&amp;gt;Basic info on using CodeLite as a script editor for Angel Script.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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