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	<title>HPL3/Particles/Particle Rendering - Revision history</title>
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	<updated>2026-08-04T01:25:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Particles/Particle_Rendering&amp;diff=7159&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;=== Rendering ===  * '''Draw Type''': The different ways in which the particles can be draw to screen. ''' '''Point''': The particle is a point and will always be pointing tow...&quot;</title>
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		<updated>2026-07-30T22:15:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Rendering ===  * &amp;#039;&amp;#039;&amp;#039;Draw Type&amp;#039;&amp;#039;&amp;#039;: The different ways in which the particles can be draw to screen. &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Point&amp;#039;&amp;#039;&amp;#039;: The particle is a point and will always be pointing tow...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Rendering ===&lt;br /&gt;
&lt;br /&gt;
* '''Draw Type''': The different ways in which the particles can be draw to screen.&lt;br /&gt;
''' '''Point''': The particle is a point and will always be pointing towards the camera.&lt;br /&gt;
''' '''Line''': The particle is aligned in the direction in which the particle is travelling.&lt;br /&gt;
* '''Multiply RGB with Alpha''': Some materials does not fade out the image when alpha is decreased (for example Additive) in this case it can be good to check this.&lt;br /&gt;
* '''Size''': The size of the particle. This is the value used in the fading.&lt;br /&gt;
* '''Size Fading''': See 1.2 for instructions on fading.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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