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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FWorking_with_Primitives</id>
	<title>HPL3/Level Design/Working with Primitives - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FWorking_with_Primitives"/>
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	<updated>2026-08-04T05:23:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Working_with_Primitives&amp;diff=7060&amp;oldid=prev</id>
		<title>TiMan: TiMan moved page HPL3/SOMA/Level Design/Working with Primitives to HPL3/Level Design/Working with Primitives</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Working_with_Primitives&amp;diff=7060&amp;oldid=prev"/>
		<updated>2026-07-30T09:25:22Z</updated>

		<summary type="html">&lt;p&gt;TiMan moved page &lt;a href=&quot;/page/HPL3/SOMA/Level_Design/Working_with_Primitives&quot; class=&quot;mw-redirect&quot; title=&quot;HPL3/SOMA/Level Design/Working with Primitives&quot;&gt;HPL3/SOMA/Level Design/Working with Primitives&lt;/a&gt; to &lt;a href=&quot;/page/HPL3/Level_Design/Working_with_Primitives&quot; title=&quot;HPL3/Level Design/Working with Primitives&quot;&gt;HPL3/Level Design/Working with Primitives&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:25, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>TiMan</name></author>
		
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Working_with_Primitives&amp;diff=7058&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= Primitives =  Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects  == General Parameters == * '''Name''': Name of th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Working_with_Primitives&amp;diff=7058&amp;oldid=prev"/>
		<updated>2026-07-30T09:23:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Primitives =  Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects  == General Parameters == * &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Name of th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Primitives =&lt;br /&gt;
&lt;br /&gt;
Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Name''': Name of the primitive.&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world of the '''primitive pivot'''.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Scale''': 3D Vector storing the scale of the primitive.&lt;br /&gt;
&lt;br /&gt;
== Primitive Specific ==&lt;br /&gt;
&lt;br /&gt;
* '''Material''': Material file for the primitive.&lt;br /&gt;
* '''Collides''': If enabled, the primitive will keep entities (player included) from getting through it.&lt;br /&gt;
* '''Cast Shadows''': If enabled, the primitive will cast shadows when illuminated by a properly set up light.&lt;br /&gt;
&lt;br /&gt;
== Plane Specific ==&lt;br /&gt;
&lt;br /&gt;
* '''Tile amount''': amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look.&lt;br /&gt;
* '''Tile offset''': offset on the texture coordinates.&lt;br /&gt;
* '''Texture angle''': rotation of the texture applied on the plane.&lt;br /&gt;
* '''Align To World Coords''': if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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