<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FTerrain_Height_Map</id>
	<title>HPL3/Level Design/Terrain Height Map - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FTerrain_Height_Map"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Terrain_Height_Map&amp;action=history"/>
	<updated>2026-08-04T04:44:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Terrain_Height_Map&amp;diff=7085&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= HeightMap mode =  This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so.  File:terrain_mode_heightmap.png...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Terrain_Height_Map&amp;diff=7085&amp;oldid=prev"/>
		<updated>2026-07-30T09:49:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= HeightMap mode =  This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so.  &lt;a href=&quot;/page/File:Terrain_mode_heightmap.png&quot; title=&quot;File:Terrain mode heightmap.png&quot;&gt;File:terrain_mode_heightmap.png&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= HeightMap mode =&lt;br /&gt;
&lt;br /&gt;
This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so.&lt;br /&gt;
&lt;br /&gt;
[[File:terrain_mode_heightmap.png]]&lt;br /&gt;
&lt;br /&gt;
Raise/Lower brush: this brush just adds or substracts height to the area being painted.&lt;br /&gt;
Flatten brush: this brush raises or lowers the affected area to a given height.&lt;br /&gt;
Smooth brush: this brush applies a smoothing effect (thus flattening sharp spikes and such) to the area being painted.&lt;br /&gt;
&lt;br /&gt;
One can also use the Terrain generation window to set up a randomly generated heightmap. Heightmaps can also be exported and imported.&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
</feed>