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	<title>HPL3/Level Design/Particles - Revision history</title>
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	<updated>2026-08-04T05:23:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Particles&amp;diff=7089&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;=Particle Systems= General Parameters:  *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''': 3D Vector storing the position in...&quot;</title>
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		<updated>2026-07-30T09:54:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Particle Systems= General Parameters:  *&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Name for the PS. Should be unique for all objects in map. *&amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;Position&amp;#039;&amp;#039;&amp;#039;: 3D Vector storing the position in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Particle Systems=&lt;br /&gt;
General Parameters:&lt;br /&gt;
&lt;br /&gt;
*'''Name''': Name for the PS. Should be unique for all objects in map.&lt;br /&gt;
*'''Active'''&lt;br /&gt;
*'''Position''': 3D Vector storing the position in world.&lt;br /&gt;
*'''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.&lt;br /&gt;
*'''Scale'''&lt;br /&gt;
&lt;br /&gt;
Specific Parameters:&lt;br /&gt;
&lt;br /&gt;
*'''Particle System file''': .ps file to be spawned.&lt;br /&gt;
*'''Color''': color that the PS will be tinted with.&lt;br /&gt;
*'''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.&lt;br /&gt;
                              &lt;br /&gt;
&amp;lt;pre&amp;gt;                              Fading          Full Color           Fading&lt;br /&gt;
               &amp;lt;)          |----------|-------------------------|-----------|&lt;br /&gt;
             Camera     Min End    Min Start                 Max Start   Max End&lt;br /&gt;
&amp;lt;/pre&amp;gt;             &lt;br /&gt;
&lt;br /&gt;
'''Min End''': close distance in which the particles will be completely faded out.&lt;br /&gt;
'''Min Start''': close distance in which the particles will start to fade.&lt;br /&gt;
'''Max Start''': far distance in which the particles will start to fade.&lt;br /&gt;
'''Max End''': far distance in which the particles will be completely faded out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Particle Systems EditMode=&lt;br /&gt;
&lt;br /&gt;
This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.&lt;br /&gt;
&lt;br /&gt;
To create a Particle System, just click on the grid when this EditMode is active. This will create an &amp;quot;empty&amp;quot; particle system, meaning it is just a container and no real particles are shown (yet)&lt;br /&gt;
Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:&lt;br /&gt;
&lt;br /&gt;
*'''PS File''': sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.&lt;br /&gt;
*'''Color''': just sets up the color parameter for the created Particle Systems.&lt;br /&gt;
&lt;br /&gt;
Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.&lt;br /&gt;
&lt;br /&gt;
More on Particle Systems [[HPL2/Particle Systems|here]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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