<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FExposure_Areas</id>
	<title>HPL3/Level Design/Exposure Areas - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FExposure_Areas"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Exposure_Areas&amp;action=history"/>
	<updated>2026-08-04T06:06:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Exposure_Areas&amp;diff=7093&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= Exposure Areas =  An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/d...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Exposure_Areas&amp;diff=7093&amp;oldid=prev"/>
		<updated>2026-07-30T09:56:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Exposure Areas =  An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Exposure Areas =&lt;br /&gt;
&lt;br /&gt;
An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Name''': Name for the billboard. Should be unique for all objects in map.&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Size''': 3D Vector storing the size of the area box.&lt;br /&gt;
&lt;br /&gt;
== Specific Parameters ==&lt;br /&gt;
* '''Exposure''': The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.&lt;br /&gt;
* '''WhitePoint''': A real value that sets which value that should be considered the brightest.&lt;br /&gt;
* '''Transition time''': The time it takes for the new exposure to apply.&lt;br /&gt;
&lt;br /&gt;
= ExposureArea EditMode =&lt;br /&gt;
&lt;br /&gt;
This creates ExposureArea objects, which are areas that change the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments. The edit mode window can set what will be used by every new exposure area.&lt;br /&gt;
&lt;br /&gt;
[[File:exposurearea_mode.png]]&lt;br /&gt;
&lt;br /&gt;
More on ExposureAreas [[hpl3:tools:maineditors:level_editor:exposure_areas|here]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
</feed>