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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FLevel_Design%2FDetail_Meshes</id>
	<title>HPL3/Level Design/Detail Meshes - Revision history</title>
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	<updated>2026-08-04T04:03:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Detail_Meshes&amp;diff=7073&amp;oldid=prev</id>
		<title>TiMan: TiMan moved page HPL3/SOMA/Level Design/Detail Meshes to HPL3/Level Design/Detail Meshes</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Detail_Meshes&amp;diff=7073&amp;oldid=prev"/>
		<updated>2026-07-30T09:27:39Z</updated>

		<summary type="html">&lt;p&gt;TiMan moved page &lt;a href=&quot;/page/HPL3/SOMA/Level_Design/Detail_Meshes&quot; class=&quot;mw-redirect&quot; title=&quot;HPL3/SOMA/Level Design/Detail Meshes&quot;&gt;HPL3/SOMA/Level Design/Detail Meshes&lt;/a&gt; to &lt;a href=&quot;/page/HPL3/Level_Design/Detail_Meshes&quot; title=&quot;HPL3/Level Design/Detail Meshes&quot;&gt;HPL3/Level Design/Detail Meshes&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:27, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Detail_Meshes&amp;diff=7072&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= DetailMeshEntities =  Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.  == General Parameters == * '''Na...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Detail_Meshes&amp;diff=7072&amp;oldid=prev"/>
		<updated>2026-07-30T09:27:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= DetailMeshEntities =  Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.  == General Parameters == * &amp;#039;&amp;#039;&amp;#039;Na...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= DetailMeshEntities =&lt;br /&gt;
&lt;br /&gt;
Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.&lt;br /&gt;
&lt;br /&gt;
== General Parameters ==&lt;br /&gt;
* '''Name''': Name for the entity (non editable)&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Radius''': float storing the value for the uniform scale.&lt;br /&gt;
* '''Mesh''': file name for the entity.&lt;br /&gt;
&lt;br /&gt;
== Specific Parameters ==&lt;br /&gt;
* '''Diffuse color mul''': color to tint the object with.&lt;br /&gt;
&lt;br /&gt;
= DetailMeshEntity EditMode =&lt;br /&gt;
&lt;br /&gt;
[[File:detailmeshentity_mode.png]]&lt;br /&gt;
&lt;br /&gt;
This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Main category''': this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.&lt;br /&gt;
&lt;br /&gt;
''' '''Subcategory''': this ComboBox will show all subsets inside the set picked previously. &lt;br /&gt;
&lt;br /&gt;
''' '''Object list''': all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Thumbnail''': shows a little picture so you can see how the object looks like.&lt;br /&gt;
''' '''Create on surface''': when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Scale settings''': this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' '''Rotation settings''': this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.&lt;br /&gt;
&lt;br /&gt;
''' '''Color settings''': this will define a color range from which a color will be picked for every new placed object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More on DetailMeshEntities [[:hpl3:tools:maineditors:level_editor:DetailMeshEntities|here]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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