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	<title>HPL3/Level Design/Decals - Revision history</title>
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	<updated>2026-08-04T04:44:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Level_Design/Decals&amp;diff=7091&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= Decals =  Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface...&quot;</title>
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		<updated>2026-07-30T09:55:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Decals =  Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Decals =&lt;br /&gt;
&lt;br /&gt;
Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.&lt;br /&gt;
&lt;br /&gt;
General Parameters:&lt;br /&gt;
* '''Name''': Name of the decal.&lt;br /&gt;
* '''Position''': 3D Vector storing the world position of the decal center.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation for the decal volume.&lt;br /&gt;
* '''Scale''': 3D Vector storing the size of the decal volume.&lt;br /&gt;
&lt;br /&gt;
Specific Parameters:&lt;br /&gt;
* '''Affected surface types''': These three buttons will set which types of geometry objects are to be affected by the decal.&lt;br /&gt;
* '''Material''': Material file for the decal.&lt;br /&gt;
* '''Current SubDiv''': index of the subdivision currently in use. These are numbered in a left to right, up to down order.&lt;br /&gt;
* '''Decal Offset''': distance that will separate the decal from the &amp;quot;host&amp;quot; surface.&lt;br /&gt;
* '''Max triangles''': maximum number of triangles the decal will use when generating the mesh.&lt;br /&gt;
=Decal EditMode=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The EditMode window has some parameters to control the creation, as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface types affected''': these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.'''&lt;br /&gt;
Material''': .mat file that will be used by the decal.'''&lt;br /&gt;
Angle''': 2D rotation of the decal around the surface normal axis. Can be randomized.'''&lt;br /&gt;
Size''': 2D size of the decal.'''&lt;br /&gt;
Depth''': if &amp;quot;Use custom depth&amp;quot; is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.'''&lt;br /&gt;
Color''': color value that will be multiplied by the decal material color.'''&lt;br /&gt;
UV SubDivisions''': this input will control if the decal material should be subdivided, and how many subdivisions there will be.'''&lt;br /&gt;
Use SubDiv''': this control offers selection of which subdivision should be shown, or just choose a random one on creation.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More on decals [[HPL2/Decals|here]].&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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