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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FEntities%2FWorking_with_Shapes</id>
	<title>HPL3/Entities/Working with Shapes - Revision history</title>
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	<updated>2026-08-04T04:44:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Entities/Working_with_Shapes&amp;diff=7141&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;= Shapes =  General Parameters:  ''' '''Name''': Name of the shape. ''' '''Position''': Position of the shape in the world. ''' '''Rotation''': 3D Vector storing the shape rot...&quot;</title>
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		<updated>2026-07-30T21:59:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Shapes =  General Parameters:  &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: Name of the shape. &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Position&amp;#039;&amp;#039;&amp;#039;: Position of the shape in the world. &amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Rotation&amp;#039;&amp;#039;&amp;#039;: 3D Vector storing the shape rot...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Shapes =&lt;br /&gt;
&lt;br /&gt;
General Parameters:&lt;br /&gt;
&lt;br /&gt;
''' '''Name''': Name of the shape.&lt;br /&gt;
''' '''Position''': Position of the shape in the world.&lt;br /&gt;
''' '''Rotation''': 3D Vector storing the shape rotation.&lt;br /&gt;
''' '''Scale''': 3D Vector storing the scale of the shape.&lt;br /&gt;
Shape Specific:&lt;br /&gt;
&lt;br /&gt;
''' '''Create body''': will create a body out of the shape. Also works when multiple shapes are selected, thus creating a multishape body.&lt;br /&gt;
''' '''Detach from body''': the shape will be removed from the body it is part of.&lt;br /&gt;
Best Practices:&lt;br /&gt;
&lt;br /&gt;
''' Keep the Scale in all axis larger than 0.04 to make the collisions stable&lt;br /&gt;
&lt;br /&gt;
= Shape EditMode =&lt;br /&gt;
&lt;br /&gt;
This EditMode is used to create Shapes that will help in physics body creation. At the moment you can create four types of shapes:&lt;br /&gt;
&lt;br /&gt;
* Box&lt;br /&gt;
* Cylinder&lt;br /&gt;
* Sphere&lt;br /&gt;
* Capsule&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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