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	<title>HPL3/Community/Scripting/Classes/isoundevent - Revision history</title>
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	<updated>2026-05-14T03:56:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/isoundevent&amp;diff=2223&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:35Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==iSoundEvent==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iSoundEvent has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iSoundEventData]]@  ||  GetData  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Start  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||  bool abPlayEnd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLoading  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeed  ||  float afSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVolume  ||  float afVolume  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPostionIsHeadRelative  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]]&amp;amp; avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVelocity  ||  const [[cVector3f]]&amp;amp; avVel  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetReverbActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetReverbAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeakerSpread  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSpeakerSpread  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMinDistance  ||  float fMin  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxDistance  ||  float fMax  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Is3D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsPriorityReleased  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOneShot  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAudibility  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetElapsedTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetTotalTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParam  ||  int alIdx, &amp;lt;br /&amp;gt;float afValue  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParam  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afValue  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetParam  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetParam  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPostionIsHeadRelative  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetVelocity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReverbActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReverbAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMinDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPaused  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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