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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fiphysicsworld</id>
	<title>HPL3/Community/Scripting/Classes/iphysicsworld - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fiphysicsworld"/>
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	<updated>2026-05-14T03:01:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicsworld&amp;diff=2321&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==iPhysicsWorld==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iPhysicsWorld has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxTimeStep  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxTimeStep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldSize  ||  const [[cVector3f]]&amp;amp; avMin, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avMax  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldSizeMin  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldSizeMax  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGravity  ||  const [[cVector3f]] &amp;amp;in avGravity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetGravity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAccuracyLevel  ||  [[ePhysicsAccuracy]] aAccuracy  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[ePhysicsAccuracy]]  ||  GetAccuracyLevel  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetPhysicsBodyFromID  ||  [[tID]] aID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJoint]]@  ||  GetPhysicsJointFromID  ||  [[tID]] aID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCharacterBody]]@  ||  GetCharacterBodyFromID  ||  [[tID]] aID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNumberOfThreads  ||  int alThreads  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNumberOfThreads  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateBoxShape  ||  const [[cVector3f]]&amp;amp; avSize, &amp;lt;br /&amp;gt;[[cMatrixf]] &amp;amp;in a_mtxOffsetMtx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateSphereShape  ||  const [[cVector3f]]&amp;amp; avRadii, &amp;lt;br /&amp;gt;[[cMatrixf]] &amp;amp;in a_mtxOffsetMtx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateCylinderShape  ||  float afRadius, &amp;lt;br /&amp;gt;float afHeight, &amp;lt;br /&amp;gt;[[cMatrixf]] &amp;amp;in a_mtxOffsetMtx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateCapsuleShape  ||  float afRadius, &amp;lt;br /&amp;gt;float afHeight, &amp;lt;br /&amp;gt;[[cMatrixf]] &amp;amp;in a_mtxOffsetMtx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateMeshShape  ||  [[iVertexBuffer]]@ apVtxBuffer  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  LoadMeshShapeFromBuffer  ||  [[cBinaryBuffer]]@ apBuffer  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SaveMeshShapeToBuffer  ||  [[iCollideShape]]@ apMeshShape, &amp;lt;br /&amp;gt;[[cBinaryBuffer]]@ apBuffer  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  CreateCompundShape  ||   avShapes  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyShape  ||  [[iCollideShape]]@ apShape  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJointBall]]@  ||  CreateJointBall  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJointHinge]]@  ||  CreateJointHinge  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJointSlider]]@  ||  CreateJointSlider  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  CreateJointBallID  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  CreateJointHingeID  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  CreateJointSliderID  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPivotPoint, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPinDir, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apParentBody, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apChildBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyJoint  ||  [[iPhysicsJoint]]@ apJoint  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsJoint]]@  ||  GetJoint  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  JointExists  ||  [[iPhysicsJoint]]@ apJoint  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsMaterial]]@  ||  CreateMaterial  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsMaterial]]@  ||  GetMaterialFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsMaterial]]@  ||  GetMaterialFromId  ||  int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  CreateBody  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;float afMass  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  CreateBodyID  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;float afMass  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCharacterBody]]@  ||  CreateCharacterBody  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  CreateCharacterBodyID  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyCharacterBody  ||  [[iCharacterBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetCharacterBody  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetBodiesInAABB  ||  const [[cVector3f]] &amp;amp;in avMin, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avMax, &amp;lt;br /&amp;gt; apBodyVec  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  EnableBodiesInAABB  ||  const [[cVector3f]] &amp;amp;in avMin, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avMax, &amp;lt;br /&amp;gt;bool abEnabled  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsRope]]@  ||  CreateRope  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avStartPos, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avEndPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsRope]]@  ||  GetRope  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsRope]]@  ||  GetRopeFromUniqueID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyRope  ||  [[iPhysicsRope]]@ apRope  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsCloth]]@  ||  CreateCloth  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avStartPos, &amp;lt;br /&amp;gt;const [[cVector2f]]&amp;amp; avClothSize, &amp;lt;br /&amp;gt;int alDimension  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsCloth]]@  ||  GetCloth  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsCloth]]@  ||  GetClothFromUniqueID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyCloth  ||  [[iPhysicsCloth]]@ apCloth  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsController]]@  ||  CreateController  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DestroyController  ||  [[iPhysicsController]]@ apController  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeoutAllLoopSounds  ||  float afFadeSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShapeA, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxA, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShapeB, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxB, &amp;lt;br /&amp;gt;[[cCollideData]]&amp;amp; aCollideData, &amp;lt;br /&amp;gt;int alMaxPoints, &amp;lt;br /&amp;gt;bool abCorrectNormalDirection, &amp;lt;br /&amp;gt;''int alThreadID = 0''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  CastRayOnShape  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avOrigin, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avEnd, &amp;lt;br /&amp;gt;[[cVector3f]] &amp;amp;out avOutNormal, &amp;lt;br /&amp;gt;bool abLocalRayPositions  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeWorldCollision  ||  [[cVector3f]] &amp;amp;out avPushVector, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apSkipBody, &amp;lt;br /&amp;gt;bool abSkipStatic, &amp;lt;br /&amp;gt;bool abIsCharacter, &amp;lt;br /&amp;gt;bool abCollideCharacter  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeWorldCollision  ||  [[cVector3f]] &amp;amp;out avPushVector, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apSkipBody, &amp;lt;br /&amp;gt;bool abSkipStatic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RenderShapeDebugGeometry  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;[[iLowLevelGraphics]]@ apLowLevel, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RenderDebugGeometry  ||  [[iLowLevelGraphics]]@ apLowLevel  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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