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	<title>HPL3/Community/Scripting/Classes/iphysicscloth - Revision history</title>
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	<updated>2026-05-14T04:44:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/iphysicscloth&amp;diff=2493&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:26Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==iPhysicsCloth==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
iPhysicsCloth has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAttachedBody  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;bool abRemoveContainerFromBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGravityForce  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetGravityForce  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDamping  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDamping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParticleRadius  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetParticleRadius  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSlideAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSlideAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCollide  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCollide  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSleeping  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParticleNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVerletParticle]]@  ||  GetParticle  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUpdateCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraint  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afMinLength, &amp;lt;br /&amp;gt;float afMaxLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLengthConstraintStretch  ||  [[cVerletParticle]]@ apP1, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apP2, &amp;lt;br /&amp;gt;float afLength, &amp;lt;br /&amp;gt;float afStiffness  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateParticleCollisionConstraint  ||  [[cVerletParticle]]@ apPart, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avPrevPos, &amp;lt;br /&amp;gt;float afRadius  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyForceToParticles  ||  const [[cVector3f]]&amp;amp; avForce, &amp;lt;br /&amp;gt;[[cVerletParticle]]@ apBaseParticle, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; 0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToLine  ||  [[cVector3f]] avStart, &amp;lt;br /&amp;gt;[[cVector3f]] avEnd, &amp;lt;br /&amp;gt;int alRow, &amp;lt;br /&amp;gt;int alColumnStride, &amp;lt;br /&amp;gt;bool false  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetClothSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWindForce  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWindForce  ||  const [[cVector3f]] avWindForce  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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