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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcropeentity3d</id>
	<title>HPL3/Community/Scripting/Classes/cropeentity3d - Revision history</title>
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	<updated>2026-05-14T12:13:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cropeentity3d&amp;diff=2384&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:05Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cRopeEntity3D==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cRopeEntity3D has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetRenderName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iVertexBuffer]]@  ||  GetVertexBuffer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithBV  ||  [[cBoundingVolume]]@+ apBV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithFrustum  ||  [[cFrustum]]@ apFrustum  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetRenderBV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldCenterPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eRenderableType]]  ||  GetRenderType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFlagBit  ||  int alFlagBit, &amp;lt;br /&amp;gt;bool abSet  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetRenderFlagBit  ||  int alFlagBit  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFlags  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abVisible  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVisibleVar  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIlluminationColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetIlluminationColor  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCoverageAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCoverageAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMatrixUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRenderFrameCount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFrameCount  ||  int alCount  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UseAutomaticLiquidAmount  ||  float 0  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidAmount  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsRope]]@  ||  GetPhysicsRope  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaterial  ||  [[cMaterial]]@ apMaterial  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColor  ||  const [[cColor]]&amp;amp; aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRadius  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRadius  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetMaxSegmentNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxSegmentNum  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetRingSegmentNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRingSegmentNum  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUVScale  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetUVScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTextureSize  ||  [[cVector2f]] avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetTextureSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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