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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcmeshentity</id>
	<title>HPL3/Community/Scripting/Classes/cmeshentity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcmeshentity"/>
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	<updated>2026-05-14T03:55:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshentity&amp;diff=2536&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmeshentity&amp;diff=2536&amp;oldid=prev"/>
		<updated>2020-07-30T09:12:35Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cMeshEntity==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cMeshEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[eEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetUniqueID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abActive  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTransformUpdateCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoundingVolume]]@+  ||  GetBoundingVolume  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsChild  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetEntityParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cEntity3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMesh]]@  ||  GetMesh  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateAnimation  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdateLogic  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMeshEntity]]@  ||  GetSubMeshEntity  ||  uint alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMeshEntity]]@  ||  GetSubMeshEntityName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshEntityIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshEntityNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetAnimationState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetAnimationStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Play  ||  int alIndex, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool bStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool bStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayFadeTo  ||  int alIndex, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PlayFadeToName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  AnimationIsOver  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetNormalizeAnimationWeights  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  CreateProcAnimation  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  GetProcAnimationFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cProcAnimation]]@  ||  GetProcAnimation  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetProcAnimationNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayName  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool abStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlay  ||  int alIdx, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;bool abStopPrev  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcStop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayFadeTo  ||  int alIndex, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ProcPlayFadeToName  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;float afAnimTime, &amp;lt;br /&amp;gt;bool abLoop, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetBoneStateRoot  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoneState]]@  ||  GetBoneState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateIndexFromPtr  ||  [[cBoneState]]@ apBoneState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBoneState]]@  ||  GetBoneStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBoneStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  AddSocket  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asAttachedBoneName, &amp;lt;br /&amp;gt;const [[cMatrixf]] &amp;amp;in a_mtxLocalTransform, &amp;lt;br /&amp;gt;''bool abRescale = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetSocket  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearSockets  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSocketNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetSocketFromIndex  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonPhysicsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsCanSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonPhysicsCanSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetSkeletonPhysicsWeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonPhysicsWeight  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeSkeletonPhysicsWeight  ||  float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeletonCollidersActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSkeletonCollidersActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AlignBodiesToSkeleton  ||  bool abCalculateSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cActorAnimController]]@  ||  GetActorAnimController  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  CalculateTransformFromSkeleton  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  CalculateTransformFromSkeleton  ||  [[cVector3f]] &amp;amp;out apPostion, &amp;lt;br /&amp;gt;[[cVector3f]] &amp;amp;out apAngles  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckColliderShapeCollision  ||  [[iPhysicsWorld]]@ apWorld, &amp;lt;br /&amp;gt;[[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxShape, &amp;lt;br /&amp;gt; avPosList, &amp;lt;br /&amp;gt; avBoneIndexList  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetGraphicsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDisableSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNodeState  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNodeStateIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNodeStateFromName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNodeStateNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsVisible  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisible  ||  bool abVisible  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStatic  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsStatic  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRenderFlagBit  ||  int alFlagBit, &amp;lt;br /&amp;gt;bool abSet  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDiffuseColorMul  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIlluminationColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetIlluminationColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCoverageAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCoverageAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetLiquidAmount  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UseAutomaticLiquidAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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