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	<title>HPL3/Community/Scripting/Classes/cmesh - Revision history</title>
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	<updated>2026-05-14T06:08:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cmesh&amp;diff=2460&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:20Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cMesh==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cMesh has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMesh]]@  ||  CreateSubMesh  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMesh]]@  ||  GetSubMesh  ||  uint alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshIndex  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSubMesh]]@  ||  GetSubMeshName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubMeshNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTriangleCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSkeleton  ||  [[cSkeleton]]@ apSkeleton  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSkeleton]]@  ||  GetSkeleton  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddAnimation  ||  [[cAnimation]]@ apAnimation  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimation]]@  ||  GetAnimation  ||  int alIndex  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimation]]@  ||  GetAnimationFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationIndex  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearAnimations  ||  bool abDeleteAll  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetAnimationNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  CompileBonesAndSubMeshes  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetBoneBoundingRadius  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetRootNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddNode  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetNodeNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNode  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetNodeByName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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