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	<title>HPL3/Community/Scripting/Classes/cluxvoicehandler - Revision history</title>
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	<updated>2026-05-14T03:01:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:23Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cLuxVoiceHandler==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxVoiceHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Play  ||  const [[tString]]&amp;amp; asSubject, &amp;lt;br /&amp;gt;int alSpecificLine, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asCallback, &amp;lt;br /&amp;gt;int alPrio  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetSubjectLineNumber  ||  const [[tString]]&amp;amp; asSubject  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetSubjectSceneName  ||  const [[tString]]&amp;amp; asSubject  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SubjectExists  ||  const [[tString]]&amp;amp; asSubject  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SkipCurrentLine  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SkipCurrentSound  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AdvanceFromCurrentSound  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPaused  ||  const [[tString]] &amp;amp;in asScene, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPausedAll  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFocusScene  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeSceneVolumeTo  ||  const [[tString]] &amp;amp;in asScene, &amp;lt;br /&amp;gt;float afVolume, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CharacterIsSpeaking  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SubjectIsPlaying  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SceneIsActive  ||  const [[tString]] &amp;amp;in asScene  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  SceneInvolvingCharacterIsActive  ||  const [[tString]] &amp;amp;in asCharacter  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  AnySceneIsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCharacterSpeakingCallback  ||  const [[tString]] &amp;amp;in asCharacter, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallback  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCharacterSpeakingCallback  ||  const [[tString]] &amp;amp;in asCharacter  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetSpectrumFromScene  ||  const [[tString]] &amp;amp;in asScene, &amp;lt;br /&amp;gt;&amp;amp;out aDestArray, &amp;lt;br /&amp;gt;''int alNumSamples = 64''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetSpectrumFromSpeakingCharacter  ||  const [[tString]] &amp;amp;in asCharacter, &amp;lt;br /&amp;gt;&amp;amp;out aDestArray, &amp;lt;br /&amp;gt;''int alNumSamples = 64''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUnderwaterEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUnderwaterEffectsActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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