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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcluxplayer</id>
	<title>HPL3/Community/Scripting/Classes/cluxplayer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcluxplayer"/>
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	<updated>2026-05-14T01:37:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxplayer&amp;diff=2276&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:45Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cLuxPlayer==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxPlayer has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cCamera]]@  ||  GetCamera  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCharacterBody]]@  ||  GetCharacterBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCharacterBody  ||  [[iCharacterBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCollideShape]]@  ||  GetCameraCollideShape  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddUsedLiquidArea  ||  [[cLuxLiquidArea]]@ apArea  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveUsedLiquidArea  ||  [[cLuxLiquidArea]]@ apArea  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsLiquidAreaUsed  ||  [[cLuxLiquidArea]]@ apArea  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInLiquid  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetLiquidHeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetBasicProperties  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAverageMoveSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetAverageMoveDirection  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeState  ||  int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentStateId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetCurrentStateName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeMoveState  ||  int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentMoveStateId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetCurrentMoveStateName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMoveState]]@  ||  GetCurrentMoveState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddState  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alId, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asScriptFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asScriptClass  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddMoveState  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alId, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asScriptFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asScriptClass  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;int aType, &amp;lt;br /&amp;gt;float afMinHealth, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBaseCameraPosAdd  ||  const [[cVector3f]] &amp;amp;in avVec  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetBaseCameraPosAdd  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCameraPosAdd  ||  int alType, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avVector  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetCameraPosAdd  ||  int alType  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetCameraPosAddGoal  ||  int alType  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetCameraPosAddSum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveCameraPosAdd  ||  int alType, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avGoal, &amp;lt;br /&amp;gt;float afAcc, &amp;lt;br /&amp;gt;float afSpeed, &amp;lt;br /&amp;gt;float afSlowdownDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  EnableCameraLock  ||  float afLocalYawMin, &amp;lt;br /&amp;gt;float afLocalYawMax, &amp;lt;br /&amp;gt;float afLocalPitchMin, &amp;lt;br /&amp;gt;float afLocalPitchMax  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DisableCameraLock  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RotateCameraTowards  ||  float afAcc, &amp;lt;br /&amp;gt;float afSpeedMul, &amp;lt;br /&amp;gt;float afMaxSpeed, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avLookAtPos, &amp;lt;br /&amp;gt;bool abLocalCoord  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRotateCameraTarget  ||  const [[cVector3f]] &amp;amp;in avLookAtPos, &amp;lt;br /&amp;gt;bool abLocalCoord  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRotateCameraTargetDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsCameraRotateActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopCameraRotate  ||  float afDeacc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeCameraFOVMulTo  ||  float afX, &amp;lt;br /&amp;gt;float afSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeCameraAspectMulTo  ||  float afX, &amp;lt;br /&amp;gt;float afSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeCameraRollTo  ||  int alId, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;float afSpeedMul, &amp;lt;br /&amp;gt;float afMaxSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCameraRoll  ||  int alId, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDefaultFOV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeCameraFOVTo  ||  float afTargetFOV, &amp;lt;br /&amp;gt;float afSpeed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AutomoveCharBodyTo  ||  float afAcc, &amp;lt;br /&amp;gt;float afSpeedMul, &amp;lt;br /&amp;gt;float afMaxSpeed, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPosition  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutomoveCharBodyTarget  ||  const [[cVector3f]] &amp;amp;in avPosition  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAutoMoveTargetDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsAutomoveCharBodyActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAutomoveCharBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetHealth  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetHealth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxHealth  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxHealth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddHealth  ||  float afX, &amp;lt;br /&amp;gt;float afMinHealth  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsDead  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxCameraTrackingAmount  ||  int alSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetCameraTrackingAvgMovement  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVisibilityRangeMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisibilityRangeMul  ||  int alId, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVisibilityMaxRange  ||  int alId, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVisibilityMaxRange  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetTimeSincePhysicsObjectInteraction  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetTimeSincePhysicsObjectInteraction  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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