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	<title>HPL3/Community/Scripting/Classes/cluxpathfinder - Revision history</title>
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	<updated>2026-05-14T08:29:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxpathfinder&amp;diff=2163&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:23Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cLuxPathfinder==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxPathfinder has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLuxEntity]]@  ||  GetEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityComponentType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveTo  ||  const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;float afUpdateFreq, &amp;lt;br /&amp;gt;bool abExactStopAtEnd, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asResultCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCallbackInMap = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveToNode  ||  const [[tString]] &amp;amp;in asNodeName, &amp;lt;br /&amp;gt;float afUpdateFreq, &amp;lt;br /&amp;gt;bool abExactStopAtEnd, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asResultCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCallbackInMap = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Stop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEndOfPathCallbackFunc  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINode]]@  ||  GetNodeInPosLOS  ||  const [[cVector3f]]&amp;amp; avPos, &amp;lt;br /&amp;gt;float afMinDistance, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;''bool abAgentToNodeFreeDirectPathCheck = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetDebugLOSPoint  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetDebugLOSPointNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetDebugLOSCastResult  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetDebugLOSCastResultNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetDebugLOSPathResult  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetDebugLOSPathResultNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINode]]@  ||  GetNodeAtPos  ||  const [[cVector3f]]&amp;amp; avPos, &amp;lt;br /&amp;gt;float afMinDistance, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;bool abGetClosest, &amp;lt;br /&amp;gt;bool abPosToNodeFreeDirectPathCheck, &amp;lt;br /&amp;gt;bool abAgentToNodeFreeDirectPathCheck, &amp;lt;br /&amp;gt;[[cAINode]]@ apSkipNode, &amp;lt;br /&amp;gt;int alFreePathRayNum, &amp;lt;br /&amp;gt;uint alFreePathFlags, &amp;lt;br /&amp;gt;bool abSkipUsedNodes  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINode]]@  ||  GetNodeAtPos  ||  const [[cVector3f]]&amp;amp; avPos, &amp;lt;br /&amp;gt;float afMinDistance, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;bool abGetClosest, &amp;lt;br /&amp;gt;bool abPosToNodeFreeDirectPathCheck, &amp;lt;br /&amp;gt;bool abAgentToNodeFreeDirectPathCheck, &amp;lt;br /&amp;gt;[[cAINode]]@ apSkipNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckFreePath  ||  const [[cVector3f]]&amp;amp; avStartPos, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avTargetPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINode]]@  ||  GetNodeFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsMoving  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetNextGoalPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearTrackNodes  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddTrackNode  ||  const [[tString]] &amp;amp;in asNodeName, &amp;lt;br /&amp;gt;float afMinWaitTime, &amp;lt;br /&amp;gt;float afMaxWaitTime, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asAnimName, &amp;lt;br /&amp;gt;bool abLoopAnim  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StartTrack  ||  bool abLoop, &amp;lt;br /&amp;gt;float afUpdateFreq, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asEndOfTrackCallback  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopTrack  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetCurrentTrackNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetTrackNodeNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxTrackNode]]@  ||  GetTrackNode  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentTrackNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxTrackNode]]@  ||  GetCurrentTrackNodeData  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentTrackWaitTime  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetCurrentTrackWaitTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GoToNextTrackNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetTrackActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTrackPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetTrackPaused  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTrackLoop  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetTrackLoop  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetTrackCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetTrackUpdateFreq  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  BuildPathNodeArrayToPos  ||  const [[cVector3f]]&amp;amp; avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetPathNodeArraySize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINode]]@  ||  GetPathNodeArrayNode  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPathNodeArrayDist  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPathNodeArrayFullLength  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAINodeContainer]]@  ||  GetNodeContainer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNodeContainerName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNodeName  ||  const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNodeIsAtCenter  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMinEdges  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxEdges  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxEdgeDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxHeight  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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