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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcluxcritter</id>
	<title>HPL3/Community/Scripting/Classes/cluxcritter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcluxcritter"/>
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	<updated>2026-05-14T03:56:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxcritter&amp;diff=2406&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:10Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cLuxCritter==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Field Name !! Type !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  mvWantedVel  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvGravityVel  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvGroundNormal  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvWallAvoidNormal  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mvWallAvoidPosition  ||  [[cVector3f]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mbWallAvoidDetected  ||  bool  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mlAnimState  ||  int  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  msMoveAnim  ||  [[tString]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  msIdleAnim  ||  [[tString]]  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfMaxVelocity  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfMaxGravityVelocity  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfTurnSpeedMul  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfMaxTurnSpeed  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  mfForwardRotationYOffset  ||  float  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tID]]&amp;amp;  ||  GetID  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityType]]  ||  GetEntityType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetClassName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEventInstanceTag  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEventInstanceTag  ||  const [[tString]] &amp;amp;in asTag  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  PlaySound  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetLastCreatedSoundIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystem  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  CreateParticleSystemOnBone  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asFile, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asBoneName, &amp;lt;br /&amp;gt;bool abRemoveWhenDone, &amp;lt;br /&amp;gt;bool abAttach  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abGlobalSpace = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AppendAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abLoop  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAnimationIsPlaying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNormalizeAnimationWeights  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAllAnimations  ||  float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopAnimation  ||  int alIdx, &amp;lt;br /&amp;gt;float afFadeTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCurrentAnimationPaused  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAnimationMessageEventCallback  ||  const [[tString]] &amp;amp;in asFunc, &amp;lt;br /&amp;gt;bool abAutoRemove  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCurrentAnimationIndex  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cAnimationState]]@  ||  GetCurrentAnimationState  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GiveDamage  ||  float afAmount, &amp;lt;br /&amp;gt;int alStrength, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asType, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSource  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToEntity  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apTargetBody, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachToSocket  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asSocket, &amp;lt;br /&amp;gt;bool abUseRotation, &amp;lt;br /&amp;gt;bool abSnapToParent, &amp;lt;br /&amp;gt;''bool abLocked = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFullGameSave  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsLookedAtByPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForceLookAtCheck  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetForceLookAtCheck  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PreloadEntityModel  ||  const [[tString]]&amp;amp; asFile  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CollidesWithPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLuxMap]]@  ||  GetMap  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMatrixf]]  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromID  ||  int alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetBodyIndexFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBodyFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetMainBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetMeshScaleMul  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeMeshScaleMul  ||  const [[cVector3f]] &amp;amp;in avDestScale, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMeshEntity]]@  ||  GetMeshEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cMaterial]]@  ||  GetBaseMaterial  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iEntity3D]]@  ||  GetAttachEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetVoiceAttachNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CanInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  OnInteract  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avFocusPos, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetInteractIconId  ||  int alType, &amp;lt;br /&amp;gt;[[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsInteractedWith  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsInteractedWith  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxInteractDistance  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxInteractDistance  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInteractionDisabled  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInteractionDisabled  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerInteractCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenInteracted  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPlayerLookAtCallback  ||  const [[tString]]&amp;amp; asCallbackFunc, &amp;lt;br /&amp;gt;bool abRemoveWhenLookedAt, &amp;lt;br /&amp;gt;bool abCheckCenterOfScreen, &amp;lt;br /&amp;gt;bool abCheckRayIntersection, &amp;lt;br /&amp;gt;float afMaxDistance, &amp;lt;br /&amp;gt;float afCallbackDelay  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRecieveMessageCallback  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetConnectionStateChangeCallback  ||  const [[tString]]&amp;amp; asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerInteractCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasPlayerLookAtCallback  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupParent  ||  int alTypeId, &amp;lt;br /&amp;gt;[[tID]] alId, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetParentType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tID]]  ||  GetParentId  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetParentName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ChangeConnectionState  ||  int alState  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddConnection  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;[[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;bool abInvertStateSent, &amp;lt;br /&amp;gt;int alStatesUsed  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveConnection  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveAllConnections  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckEntityCollision  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckBodyCollision  ||  [[iPhysicsBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckShapeCollision  ||  [[iCollideShape]]@ apShape, &amp;lt;br /&amp;gt;const [[cMatrixf]]&amp;amp; a_mtxTransform, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckCharacterCollision  ||  [[iCharacterBody]]@ apBody, &amp;lt;br /&amp;gt;[[cLuxMap]]@ apMap  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  HasCollideCallbacks  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddCollideCallback  ||  [[iLuxEntity]]@ apEntity, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveCollideCallback  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepare  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptPrepareFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptExecute  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExists  ||  const [[tString]] &amp;amp;in asMethod  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  ScriptMethodExistsFast  ||  const [[tString]] &amp;amp;in asMethod, &amp;lt;br /&amp;gt;int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgBool  ||  int alArgNum, &amp;lt;br /&amp;gt;bool abVal  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgInt  ||  int alArg, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgFloat  ||  int alArg, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetArgString  ||  int alArg, &amp;lt;br /&amp;gt;const [[tString]]&amp;amp; asStr  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetReturnBool  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetReturnInt  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetReturnFloat  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[tString]]  ||  GetReturnString  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  BroadcastMessage  ||  int alMessageId, &amp;lt;br /&amp;gt;[[iLuxEntityComponent]]@ apSource, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avData, &amp;lt;br /&amp;gt;int alData  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectBaseColor  ||  const [[cColor]] &amp;amp;in aColor  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cColor]]&amp;amp;  ||  GetEffectBaseColor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  FadeEffectBaseColor  ||  const [[cColor]]&amp;amp; aDestColor, &amp;lt;br /&amp;gt;float afTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetEffectsActive  ||  bool abActive, &amp;lt;br /&amp;gt;bool abFadeAndPlaySounds  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEffectsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsAlpha  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOnSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetEffectsOffSound  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOnTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetEffectsOffTime  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarString  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[tString]] &amp;amp;in asX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarBool  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVarColor  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cColor]] &amp;amp;in aX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarInt  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarFloat  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector2f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  IncVarVector3f  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetVarString  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetVarBool  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetVarInt  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVarFloat  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector2f]]  ||  GetVarVector2f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetVarVector3f  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cColor]]  ||  GetVarColor  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  CheckIsOnScreen  ||  bool abUseRayCast  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetFileName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetOnLoadScale  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetOnLoadTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLight]]@  ||  GetLightFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cParticleSystem]]@  ||  GetParticleSystemFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cBillboard]]@  ||  GetBillboardFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cSoundEntity]]@  ||  GetSoundEntityFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cLensFlare]]@  ||  GetLensFlareFromName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsOccluder  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsOccluder  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Sleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  WakeUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAutoSleep  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAutoSleep  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsSleeping  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetVariableUpdateRate  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVariableUpdateRate  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestEntity  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;int alInteractType, &amp;lt;br /&amp;gt;bool abCheckLineOfSight  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestBody  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetClosestCharCollider  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avStart, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avDir, &amp;lt;br /&amp;gt;float afRayLength, &amp;lt;br /&amp;gt;bool abCheckDynamic  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetLightLevelAtPos  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;[[iLight]]@ apSkipLight, &amp;lt;br /&amp;gt;float afRadiusAdd  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DrawProjDebugText  ||  const [[tString]] &amp;amp;in asText, &amp;lt;br /&amp;gt;''float afFontSize = 16.0f'', &amp;lt;br /&amp;gt;''bool abProjectSize = false'', &amp;lt;br /&amp;gt;''[[eFontAlign]] aAlignment = eFontAlign_Left'', &amp;lt;br /&amp;gt;''const [[cColor]] &amp;amp;in aColor = cColor'', &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt; 1, &amp;lt;br /&amp;gt;''const [[cVector3f]] &amp;amp;in avOffset = cVector3f'', &amp;lt;br /&amp;gt; 0, &amp;lt;br /&amp;gt;''float afMaxDistance = 20''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetScriptableIsSaved  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetScriptableIsSaved  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsClosedDoor  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIsClosedDoor  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityAttachment  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Update  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  PostUpdate  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  VariableUpdate  ||  float afDeltaTime  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetSaveDataIsUpdated  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSaveDataIsUpdated  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  uint64 alID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  uint64 alID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  uint64 alID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  uint64 alID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  uint64 alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Add  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asFunc = &amp;quot;&amp;quot;'', &amp;lt;br /&amp;gt;''bool abCreateIfExist = true'', &amp;lt;br /&amp;gt;''bool abRepeat = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_Remove  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_Exists  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetTimeLeft  ||  const [[tString]] &amp;amp;in asID  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Timer_SetPaused  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  Timer_TimeHasPassed  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;float afLength  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Timer_GetValue  ||  const [[tString]] &amp;amp;in asID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_ClearAll  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  uint alID, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  uint alID, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  uint alID, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  uint alID, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_FadeTo  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afGoal, &amp;lt;br /&amp;gt;float afTime, &amp;lt;br /&amp;gt;''bool abReverseAtEnd = false'', &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_Set  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;float afX, &amp;lt;br /&amp;gt;''bool abSkipIfExists = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Fader_SetPaused  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;bool abPaused  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  Fader_GetValue  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afMin = 0'', &amp;lt;br /&amp;gt;''float afMax = 1'', &amp;lt;br /&amp;gt;''[[eEasing]] aEasing = eEasing_Linear'', &amp;lt;br /&amp;gt;''bool abAbsValue = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPlayer  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPlayer2D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPos  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToPos2D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPlayerPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPlayerFeetPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetPlayerHeadPos  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPointIsInFOV  ||  const [[cVector3f]] &amp;amp;in avPoint, &amp;lt;br /&amp;gt;float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInFOV  ||  float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEntityIsInPlayerFOV  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInLineOfSight  ||  float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetPlayerIsInLineOfSight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPlayerMovementTowardEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPos2D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPos3D  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPlayer2D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAngleToPlayer3D  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetEntityIsInPlayerLineOfSight  ||  bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetDistanceToGround  ||  float afMaxTestDistance, &amp;lt;br /&amp;gt;bool abCheckDynamic, &amp;lt;br /&amp;gt;''int alNumOfRays = 1'', &amp;lt;br /&amp;gt;''float afRadius = 0.25'', &amp;lt;br /&amp;gt;''bool abGetShortest = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetPlayerIsInLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;float afFOV, &amp;lt;br /&amp;gt;const [[cVector3f]]&amp;amp; avForward, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetPlayerIsInLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetEntityIsInPlayerLineOfSight  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;bool abCheckFOV  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  GetDistanceToGround  ||  const [[tString]] &amp;amp;in asCallbackFunc, &amp;lt;br /&amp;gt;float afMaxTestDistance, &amp;lt;br /&amp;gt;bool abCheckDynamic, &amp;lt;br /&amp;gt;''int alNumOfRays = 1'', &amp;lt;br /&amp;gt;''float afRadius = 0.25'', &amp;lt;br /&amp;gt;''bool abGetClosest = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  DoDamageBox  ||  const [[cVector3f]] &amp;amp;in avSize, &amp;lt;br /&amp;gt;const [[cVector3f]] &amp;amp;in avLocalOffset, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avMinMaxDamage, &amp;lt;br /&amp;gt;float afForce, &amp;lt;br /&amp;gt;float afMaxImpulse, &amp;lt;br /&amp;gt;int aDamageType, &amp;lt;br /&amp;gt;''float afHitSpeed = 2'', &amp;lt;br /&amp;gt;''int alStrength = 0'', &amp;lt;br /&amp;gt;''bool abCheckAgents = false'', &amp;lt;br /&amp;gt;''bool abCheckPlayer = true'', &amp;lt;br /&amp;gt;''bool abCheckProps = true'', &amp;lt;br /&amp;gt;''bool abLethalForPlayer = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRelativeEyeHeight  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRelativeEyeHeight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetEyePostion  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetDebugEyeRaysNum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetDebugEyeRay  ||  int alIdx  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetHealth  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetHealth  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTestCollision  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetTestCollision  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUseRayCollision  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUseRayCollision  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIsFlying  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsFlying  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCanRunOnWalls  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetCanRunOnWalls  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAlignToGround  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetAlignToGround  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGroup  ||  const [[tString]] &amp;amp;in asEntityName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetGroup  ||  [[iLuxEntity]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetNotRenderedCount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetWanderAdd2D  ||  float afLength, &amp;lt;br /&amp;gt;float afRadius, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetWanderAdd3D  ||  float afLength, &amp;lt;br /&amp;gt;float afRadius, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetTowardPlayerAdd  ||  bool abNormalize, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetTowardPosAdd  ||  const [[cVector3f]] &amp;amp;in avPos, &amp;lt;br /&amp;gt;bool abNormalize, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetTowardCenterAdd  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetFlockingAdd  ||  float afCenterMul, &amp;lt;br /&amp;gt;float afCenterYMul, &amp;lt;br /&amp;gt;float afSeparationMul, &amp;lt;br /&amp;gt;float afAlignmentMul, &amp;lt;br /&amp;gt;float afCohesionMul, &amp;lt;br /&amp;gt;int alMaxMemberChecks, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetTowardsGroundAdd  ||  float afMaxHeight, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetWallAvoidAdd  ||  float afDistanceForward, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_GetStopAdd  ||  float afAmount, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  Move_ChangeMaxSpeed  ||  float afGoal, &amp;lt;br /&amp;gt;float afAcc, &amp;lt;br /&amp;gt;float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  Move_Normalize  ||  const [[cVector3f]]&amp;amp; avVec  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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