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	<title>HPL3/Community/Scripting/Classes/cluxcharmover - Revision history</title>
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	<updated>2026-05-14T08:29:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cluxcharmover&amp;diff=2462&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:20Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cLuxCharMover==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cLuxCharMover has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  [[iLuxEntity]]@  ||  GetEntity  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eLuxEntityComponentType]]  ||  GetType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  LoadFromVariables  ||  [[cResourceVarsObject]]@ apVars  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveToPos  ||  const [[cVector3f]] &amp;amp;in avFeetPos, &amp;lt;br /&amp;gt;''bool abSlowDownAndStopAtGoal = false''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnToPos  ||  const [[cVector3f]] &amp;amp;in avFeetPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnToAngle  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnToAngles  ||  float afYaw, &amp;lt;br /&amp;gt;float afPitch  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnInstantlyToPos  ||  const [[cVector3f]] &amp;amp;in avGoalPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnInstantlyToAngle  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  TurnInstantlyToAngle  ||  float afYaw, &amp;lt;br /&amp;gt;float afPitch  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  StopTurning  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayAnimation  ||  const [[tString]] &amp;amp;in asName, &amp;lt;br /&amp;gt;''float afFadeTime = 0.3f'', &amp;lt;br /&amp;gt;''bool abLoop = false'', &amp;lt;br /&amp;gt;''bool abPlayTransition = true'', &amp;lt;br /&amp;gt;''const [[tString]] &amp;amp;in asCallback = &amp;quot;&amp;quot;''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  PlayTrackAnimation  ||  [[cLuxTrackNode]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUseMoveStateAnimations  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUseMoveStateAnimations  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnedToGoalCallbackFunc  ||  const [[tString]]&amp;amp; asFunc  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  CalculateSpeedMul  ||  float afTimeStep  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMoveSpeed  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetWantedSpeedAmount  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetStuckCounter  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetMaxStuckCounter  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetStuckCounter  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxForwardSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMaxBackwardSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnMinBreakAngle  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnBreakMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnSpeedMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnMaxSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetStoppedToWalkSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWalkToRunSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWalkToStoppedSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRunToWalkSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnStoppedToWalkSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetTurnWalkToStoppedSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMoveSpeedAnimMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVerticalMoveSpeedExtraAnimMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iCharacterBody]]@  ||  GetCharBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWallAvoidanceActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDynamicObjectAvoidanceActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIdleAnimName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWalkAnimName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRunAnimName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBackwardAnimName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIdleExtraAnimName  ||  const [[tString]] &amp;amp;in asName  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupWallAvoidance  ||  float afRadius, &amp;lt;br /&amp;gt;float afSteerAmount, &amp;lt;br /&amp;gt;int alSamples  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupDynamicObjectAvoidance  ||  float afMaxDistance, &amp;lt;br /&amp;gt;float afMinMass, &amp;lt;br /&amp;gt;float afSteerAmount  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetupIdleExtra  ||  const [[tString]] &amp;amp;in asAnimName, &amp;lt;br /&amp;gt;float afMinWait, &amp;lt;br /&amp;gt;float afMaxWait, &amp;lt;br /&amp;gt;bool abPauseProceduralAnims  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetDirection  ||  [[eLuxCharMoveDirection]] aDir  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddSpeedState  ||  int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_Forward  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_Backward  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_Sideways  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_TurnBreakMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_TurnSpeedMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_TurnMaxSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_ForwardAcc  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_ForwardDeacc  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_SidewayAcc  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState_SidewayDeacc  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBankingActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBankingAngleMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBankingMaxAngle  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBankingSpeedMul  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBankingMaxSpeed  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetIdleExtraAnimActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetIdleExtraAnimActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetSpeedState  ||  int alId  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUse3DMovement  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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