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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fccamera</id>
	<title>HPL3/Community/Scripting/Classes/ccamera - Revision history</title>
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	<updated>2026-05-14T08:58:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/ccamera&amp;diff=2166&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:11:24Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cCamera==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cCamera has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetPosition  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector3f]]&amp;amp;  ||  GetVelocity  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetVelocity  ||  const [[cVector3f]] &amp;amp;in avVel  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveForward  ||  float afDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveRight  ||  float afDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  MoveUp  ||  float afDist  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFOV  ||  float afAngle  ||  Sets the camera's vertical field-of-view to the given value. '''(Not to be confused with the value listed in the game's video settings which is the ''horizontal'' field-of-view.)''' &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetFOV  ||       ||  Returns the camera's vertical field-of-view. '''(Not to be confused with the value listed in the game's video settings which is the ''horizontal'' field-of-view.)''' &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetAspect  ||  float afSpect  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetAspect  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetFarClipPlane  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetFarClipPlane  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetNearClipPlane  ||  float afX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetNearClipPlane  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetOrthoViewSize  ||  const [[cVector2f]]&amp;amp; avSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cVector2f]]&amp;amp;  ||  GetOrthoViewSize  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetInifintiveFarPlane  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetInifintiveFarPlane  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cFrustum]]@+  ||  GetFrustum  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetProjectionType  ||  [[eProjectionType]] aType  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eProjectionType]]  ||  GetProjectionType  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eCameraRotateMode]]  ||  GetRotateMode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[eCameraMoveMode]]  ||  GetMoveMode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRotateMode  ||  [[eCameraRotateMode]] aMode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMoveMode  ||  [[eCameraMoveMode]] aMode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ResetRotation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UnProject  ||  [[cVector3f]]&amp;amp; avPosition, &amp;lt;br /&amp;gt;[[cVector3f]]&amp;amp; apDirection, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avScreenPos, &amp;lt;br /&amp;gt;const [[cVector2f]] &amp;amp;in avVirtualScreenSize  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AttachEntity  ||  [[iEntity3D]]@ aEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveEntity  ||  [[iEntity3D]]@ aEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetAttachmentNode  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearAttachedEntities  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPitch  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetYaw  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRoll  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddPitch  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddYaw  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddRoll  ||  float afAngle  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPitch  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetYaw  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetRoll  ||  const  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPitchLimits  ||  float afMin, &amp;lt;br /&amp;gt;float afMax  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPitchMinLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetPitchMaxLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetYawLimits  ||  float afMin, &amp;lt;br /&amp;gt;float afMax  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetYawMinLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  float  ||  GetYawMaxLimit  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetForward  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRight  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUp  ||  const [[cVector3f]] &amp;amp;in avX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetRotationMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxRot  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetForward  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetRight  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetUp  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetRotationMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetViewMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetProjectionMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetMoveMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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