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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcbonestate</id>
	<title>HPL3/Community/Scripting/Classes/cbonestate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FCommunity%2FScripting%2FClasses%2Fcbonestate"/>
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	<updated>2026-05-14T06:38:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Community/Scripting/Classes/cbonestate&amp;diff=2473&amp;oldid=prev</id>
		<title>Maintenance script: Upload classes to sub</title>
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		<updated>2020-07-30T09:12:22Z</updated>

		<summary type="html">&lt;p&gt;Upload classes to sub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==cBoneState==&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
&lt;br /&gt;
cBoneState has no public fields.&lt;br /&gt;
&lt;br /&gt;
===Functions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1&lt;br /&gt;
! Return Type !! Function Name !! Parameters !! Description &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  AddEntity  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  RemoveEntity  ||  [[iEntity3D]]@ apEntity  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ClearEntities  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  GetParent  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3DIterator]]@  ||  GetChildIterator  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cNode3D]]@  ||  CreateChild  ||  const [[tString]]&amp;amp; asName, &amp;lt;br /&amp;gt;bool true  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  RemoveChild  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetParent  ||  [[cNode3D]]@ apNode  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddChild  ||  [[cNode3D]]@ apChild  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[tString]]&amp;amp;  ||  GetName  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetActive  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  IsActive  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  SetVisible  ||  bool abX, &amp;lt;br /&amp;gt;bool abCascade  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetLocalPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetLocalMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[cVector3f]]  ||  GetWorldPosition  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetWorldMatrix  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPosition  ||  const [[cVector3f]] &amp;amp;in avPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform, &amp;lt;br /&amp;gt;''bool abSetChildrenUpdated = true''  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldPosition  ||  const [[cVector3f]] &amp;amp;in avWorldPos  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetWorldMatrix  ||  const [[cMatrixf]] &amp;amp;in a_mtxWorldTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddRotation  ||  const [[cVector3f]] &amp;amp;in avRot, &amp;lt;br /&amp;gt;[[eEulerRotationOrder]] aOrder  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddRotation  ||  const [[cQuaternion]] &amp;amp;in aqRotation, &amp;lt;br /&amp;gt;bool true  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  NormalizeRotation  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddScale  ||  const [[cVector3f]] &amp;amp;in avScale  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  AddTranslation  ||  const [[cVector3f]] &amp;amp;in avTrans  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUsePreAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  bool  ||  GetUsePostAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetPreAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  const [[cMatrixf]]&amp;amp;  ||  GetPostAnimTransform  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUsePreTransform  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetUsePostTransform  ||  bool abX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPreTransform  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetPostTransform  ||  const [[cMatrixf]] &amp;amp;in a_mtxTransform  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyPreAnimTransform  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  ApplyPostAnimTransform  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetCustomFlags  ||  int alX  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  int  ||  GetCustomFlags  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateMatrix  ||  bool abSetChildrenUpdated  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  UpdateEntityChildren  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|  void  ||  SetColliderBody  ||  [[iPhysicsBody]]@ apBody  ||    &lt;br /&gt;
|-&lt;br /&gt;
|  [[iPhysicsBody]]@  ||  GetColliderBody  ||       ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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