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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAudition%2FVoice_Handler_Overview</id>
	<title>HPL3/Audition/Voice Handler Overview - Revision history</title>
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	<updated>2026-08-04T06:06:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7181&amp;oldid=prev</id>
		<title>TiMan at 22:27, 30 July 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7181&amp;oldid=prev"/>
		<updated>2026-07-30T22:27:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;amp;diff=7181&amp;amp;oldid=7180&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7180&amp;oldid=prev</id>
		<title>TiMan at 22:26, 30 July 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7180&amp;oldid=prev"/>
		<updated>2026-07-30T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:26, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before calling a subject the source of the sound should be set up. This is best done inside the VoiceHandler editor itself, but can also be done using the helper function Voice_SetSource(). This sets up the entity (which can be something moving) which will emit the voice coming from the specified character. It will also set up the distance that the voice can be heard. If using the function, it's best to do this in ''OnEnter'' in the map script file.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before calling a subject the source of the sound should be set up. This is best done inside the VoiceHandler editor itself, but can also be done using the helper function Voice_SetSource(). This sets up the entity (which can be something moving) which will emit the voice coming from the specified character. It will also set up the distance that the voice can be heard. If using the function, it's best to do this in ''OnEnter'' in the map script file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Properties =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7179&amp;oldid=prev</id>
		<title>TiMan: Created page with &quot;  The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Audition/Voice_Handler_Overview&amp;diff=7179&amp;oldid=prev"/>
		<updated>2026-07-30T22:26:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voices and play special effects track along with them. It has a queue system and keeps track of how many times a voice has been played. &lt;br /&gt;
&lt;br /&gt;
Note that while often used along with the event database, these are two completely separate systems, so they should not be confused with one another.&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
&lt;br /&gt;
Before calling a subject the source of the sound should be set up. This is best done inside the VoiceHandler editor itself, but can also be done using the helper function Voice_SetSource(). This sets up the entity (which can be something moving) which will emit the voice coming from the specified character. It will also set up the distance that the voice can be heard. If using the function, it's best to do this in ''OnEnter'' in the map script file.&lt;br /&gt;
= Properties =&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
	</entry>
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