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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAreas%2FRope</id>
	<title>HPL3/Areas/Rope - Revision history</title>
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	<updated>2026-10-04T04:31:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Areas/Rope&amp;diff=7207&amp;oldid=prev</id>
		<title>TiMan: Add source-verified reference and identify information needing expansion.</title>
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		<updated>2026-10-02T11:35:31Z</updated>

		<summary type="html">&lt;p&gt;Add source-verified reference and identify information needing expansion.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{shortPageTitle}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Rope&amp;lt;/code&amp;gt; is an area class defined in &amp;lt;code&amp;gt;editor/userclasses/AreaClasses.def&amp;lt;/code&amp;gt; in SOMA, Amnesia: Rebirth and Amnesia: The Bunker.&lt;br /&gt;
&lt;br /&gt;
== Class variables ==&lt;br /&gt;
The following table records the shared class variables and their definition defaults. Descriptions are taken from the class definitions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variable !! Type !! Definition default !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EndPosNode&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;String&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt; || A PosNode area that sets the end of the rope&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;StartBody&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;String&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt; || The body at the start of the rope. Game first looks for Body with name, and then for entity. Can be empty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;EndBody&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;String&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt; || The body at the end of the rope. Game first looks for Body with name, and then for entity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MinTotalLength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || The minimum length of the rope.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;MaxTotalLength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || The maximum length for the rope&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AutoMove&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Bool&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || If the rope automoves.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AutoMoveAcc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Acceleration of automovement.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;AutoMoveMaxSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || The maximum speed for automovement.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;RopeFile&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt; || If set, it overrides all of the settings below.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SegmentLength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.3&amp;lt;/code&amp;gt; || Length of each segment.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Damping&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt; || The amount of air resitance. The higher the faster it slows down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Strength&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;200&amp;lt;/code&amp;gt; || How much the rope pulls on the connected bodies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Stiffness&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || How much slacking is allowed in the rope. The higher the less slacking.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Material&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;textures/ropes/default.mat&amp;lt;/code&amp;gt; || The material used&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Radius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.025&amp;lt;/code&amp;gt; || Radius of each segment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LengthTileAmount&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || How many times each material is tiled in a segment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;LengthTileSize&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Only used is SegmentLength=0. The length (in m) where material repeats.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;Sound&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;&amp;amp;quot;&amp;amp;quot;&amp;lt;/code&amp;gt; || Sound played when moving&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SoundStartSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.49&amp;lt;/code&amp;gt; || Speed when sound starts playing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;SoundStopSpeed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Float&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;0.45&amp;lt;/code&amp;gt; || Speed when sound stops playing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HPL3/SOMA/Areas|SOMA areas]]&lt;br /&gt;
&lt;br /&gt;
== Documentation to expand ==&lt;br /&gt;
Creation workflow, runtime behavior and a worked map example need expansion.&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>TiMan</name></author>
		
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