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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAreas%2FFog_Area</id>
	<title>HPL3/Areas/Fog Area - Revision history</title>
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	<updated>2026-04-13T14:26:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Areas/Fog_Area&amp;diff=6750&amp;oldid=prev</id>
		<title>Lil alex: created page with basic information</title>
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		<updated>2024-01-25T22:14:34Z</updated>

		<summary type="html">&lt;p&gt;created page with basic information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
The Fog Area is used to create the appearance of fog in a map&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== Fog ===&lt;br /&gt;
* '''Color''': The color of the fog&lt;br /&gt;
* '''Brightness''': The brightness multiplier of the fog&lt;br /&gt;
* '''Start''': The distance from the camera to begin fading in the fog&lt;br /&gt;
* '''End''': The distance from the camera for the fog to be fully faded in&lt;br /&gt;
* '''FalloffExp''': The falloff exponent to be used to calculate the gradient between the start and end values&lt;br /&gt;
* '''Show backside when inside''': Renders the back face of the fog volume when inside the area. Can make the fog look like it extends farther&lt;br /&gt;
* '''Show backside when outside''': Renders the back face of the fog volume when outside the area. Can make the fog look like it is confined to a container&lt;br /&gt;
* '''Underwater''': If the underwater settings should be applied&lt;br /&gt;
* '''Noise strength''': The appearance of how noisy the fog is&lt;br /&gt;
* '''Noise size''': The size scaling of the noise&lt;br /&gt;
* '''Noise turbulence''': A 3D movment vector that the noise should move along&lt;br /&gt;
* '''Use Skybox''': If the fog should use the skybox color&lt;/div&gt;</summary>
		<author><name>Lil alex</name></author>
		
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