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	<title>HPL3/Areas/Ambient Light Area - Revision history</title>
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	<updated>2026-05-03T09:17:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Areas/Ambient_Light_Area&amp;diff=6773&amp;oldid=prev</id>
		<title>Lil alex: created page with basic information</title>
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		<updated>2024-02-08T17:43:47Z</updated>

		<summary type="html">&lt;p&gt;created page with basic information&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The player, by default, casts a small point light around them so that they can see things even when the room is very dark. This area type modifies that ambient light.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== Attachment ===&lt;br /&gt;
* '''ParentAttachEntity''': The name of an entity that this soundscape is parented to.&lt;br /&gt;
* '''ParentAttachUseRotation''': If the rotation of the parent should affect the soundscape.&lt;br /&gt;
* '''ParentAttachBody''': The name of the body in the parent entity to attach to.&lt;br /&gt;
* '''ParentAttachSnap''': If the area should snap to the position of the parent.&lt;br /&gt;
* '''ParentAttachLocked''': Locks the area to the parent and disables local movement.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* '''Type''': The type of light {{clarify}}&lt;/div&gt;</summary>
		<author><name>Lil alex</name></author>
		
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