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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FTutorials%2FNotes</id>
	<title>HPL3/Amnesia: Rebirth/Tutorials/Notes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FTutorials%2FNotes"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;action=history"/>
	<updated>2026-05-02T11:37:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=6812&amp;oldid=prev</id>
		<title>Tigersong: /* Other entry parameters */</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=6812&amp;oldid=prev"/>
		<updated>2024-05-23T06:23:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other entry parameters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:23, 23 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot; &gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Memory Cylinder:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Memory Cylinder:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**ID: Memory Cylinder's ID. It must be unique.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**ID: Memory Cylinder's ID. It must be unique.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**FrontEntry: Memory Cylinder's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fronmt &lt;/del&gt;text entry.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**FrontEntry: Memory Cylinder's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;front &lt;/ins&gt;text entry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**IsMemoryCylinder: Whether this is a memory cylinder.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**IsMemoryCylinder: Whether this is a memory cylinder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**MemoryCylinderLinesCount: The number of voices the referenced cylinder subject holds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**MemoryCylinderLinesCount: The number of voices the referenced cylinder subject holds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tigersong</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5584&amp;oldid=prev</id>
		<title>Darkfire: /* Special readables */ removed a useless dot</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5584&amp;oldid=prev"/>
		<updated>2020-11-10T17:51:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special readables: &lt;/span&gt; removed a useless dot&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:51, 10 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some readables are going to need a bit more set-up than regular notes, such as:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some readables are going to need a bit more set-up than regular notes, such as:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[HPL3/Amnesia: Rebirth/Tutorials/Tablets| A Dark World tablet]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[HPL3/Amnesia: Rebirth/Tutorials/Tablets| A Dark World tablet]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Memory Cylinders (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Memory Cylinders (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* More coming soon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* More coming soon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5558&amp;oldid=prev</id>
		<title>Darkfire: custom notes paragraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5558&amp;oldid=prev"/>
		<updated>2020-11-10T01:31:47Z</updated>

		<summary type="html">&lt;p&gt;custom notes paragraph&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:31, 10 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you place a note in a map, you only need to select it and go to Entity/Readable/ID and set it to one of your IDs from &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;, such as &amp;quot;NoteTest1&amp;quot; in this example.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you place a note in a map, you only need to select it and go to Entity/Readable/ID and set it to one of your IDs from &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;, such as &amp;quot;NoteTest1&amp;quot; in this example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Custom notes ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you might have noticed, pretty much all notes from Rebirth have more-or-less clearly visible text in English. That means you will need to use the notes that are least legible for your custom ones.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ideally, there would be generic notes like in The Dark Descent, but these need to be made or ported first. If that happens, a download should appear here.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special readables ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special readables ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5556&amp;oldid=prev</id>
		<title>Darkfire: Created</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Tutorials/Notes&amp;diff=5556&amp;oldid=prev"/>
		<updated>2020-11-10T01:29:01Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This tutorial will tell you how to manage notes in the game.&lt;br /&gt;
&lt;br /&gt;
== About the sketchbook system ==&lt;br /&gt;
&lt;br /&gt;
All notes, or rather: readables (notes are only one case of these) in the game can have a FrontEntry and a BackEntry. These are simply the text that appears on both sides of paper. When a note is picked up, it is added to a category in the sketchbook, where both sides can be read again.&lt;br /&gt;
&lt;br /&gt;
== Setting up ==&lt;br /&gt;
&lt;br /&gt;
First, we're going to need a &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt; file. In this file, readables can be grouped into sketchbook categories. FG mostly grouped them by map, but you can group them as you want (e.g. &amp;quot;Journal&amp;quot;). In this tutorial we're going to stick to a map category for the sake of simplicity.&lt;br /&gt;
&lt;br /&gt;
In our category we're going to create entries and assign lang entries to them. That means that the FrontEntry and the BackEntry themselves will be in another file. The ID is what we will put in the note in the Level Editor. Other parameters will be discussed later.&lt;br /&gt;
&lt;br /&gt;
Here is an example:&lt;br /&gt;
'''Readables.cfg''':&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Readables&amp;gt;&lt;br /&gt;
	&amp;lt;Categories&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
		&amp;lt;Category ID=&amp;quot;sample_map&amp;quot; Name=&amp;quot;sample_map_sketchbook_category&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Notes&amp;gt;&lt;br /&gt;
				&amp;lt;Note ID=&amp;quot;NoteTest1&amp;quot; VoiceSubject=&amp;quot;&amp;quot; FrontEntry=&amp;quot;NoteTest1_FrontEntry&amp;quot; BackEntry=&amp;quot;NoteTest1_BackEntry&amp;quot; ImageEntry=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Note ID=&amp;quot;NoteTest2&amp;quot; VoiceSubject=&amp;quot;&amp;quot; FrontEntry=&amp;quot;NoteTest2_FrontEntry&amp;quot; BackEntry=&amp;quot;&amp;quot; ImageEntry=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
			&amp;lt;/Notes&amp;gt;&lt;br /&gt;
		&amp;lt;/Category&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;Category ID=&amp;quot;another_map&amp;quot; Name=&amp;quot;another_map_sketchbook_category&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;Notes&amp;gt;&lt;br /&gt;
				&amp;lt;Note ID=&amp;quot;NoteTest3&amp;quot; VoiceSubject=&amp;quot;&amp;quot; FrontEntry=&amp;quot;NoteTest3&amp;quot; BackEntry=&amp;quot;&amp;quot; ImageEntry=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
			&amp;lt;/Notes&amp;gt;&lt;br /&gt;
		&amp;lt;/Category&amp;gt;&lt;br /&gt;
				&lt;br /&gt;
	&amp;lt;/Categories&amp;gt;&lt;br /&gt;
&amp;lt;/Readables&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, the FrontEntry and the BackEntry need to point to a &amp;lt;code&amp;gt;english.lang&amp;lt;/code&amp;gt; entry - and those entries need to be in categories that fit the ID set in the &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt; category. So, if we had a category with ID &amp;quot;sample_map&amp;quot; in &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;, we're going to make a category with such a name in the lang file.&lt;br /&gt;
&lt;br /&gt;
'''English.lang''':&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LANGUAGE&amp;gt;&lt;br /&gt;
  &amp;lt;CATEGORY Name=&amp;quot;sample_map&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Entry Name=&amp;quot;NoteTest1_FrontEntry&amp;quot;&amp;gt;My first readable&amp;lt;/Entry&amp;gt;&lt;br /&gt;
		&amp;lt;Entry Name=&amp;quot;NoteTest1_BackEntry&amp;quot;&amp;gt;First readable's backside&amp;lt;/Entry&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;NoteTest1_FrontEntry_Name&amp;quot;&amp;gt;This is the title of the note which will show in the sketchbook. It seems to need to be called the same as the FrontEntry + &amp;quot;_Name&amp;quot;.&amp;lt;/Entry&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;NoteTest2_FrontEntry&amp;quot;&amp;gt;Second readable. This one has only one side&amp;lt;/Entry&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;NoteTest2_FrontEntry_Name&amp;quot;&amp;gt;Second readable note&amp;lt;/Entry&amp;gt;&lt;br /&gt;
  &amp;lt;/CATEGORY&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;CATEGORY Name=&amp;quot;another_map&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Entry Name=&amp;quot;NoteTest3&amp;quot;&amp;gt;Another one-sided note, so we're not even going to add &amp;quot;_FrontEntry&amp;quot; in its name this time&amp;lt;/Entry&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;NoteTest3_Name&amp;quot;&amp;gt;Third readable note&amp;lt;/Entry&amp;gt;&lt;br /&gt;
  &amp;lt;/CATEGORY&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
   &amp;lt;CATEGORY Name=&amp;quot;Levels&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Entry Name=&amp;quot;sample_map_sketchbook_category&amp;quot;&amp;gt;This is the category name in the sketchbook. Normally it should be quite short, like the next example&amp;lt;/Entry&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;another_map_sketchbook_category&amp;quot;&amp;gt;Notes from Another Map&amp;lt;/Entry&amp;gt;&lt;br /&gt;
  &amp;lt;/CATEGORY&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/LANGUAGE&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you probably noticed, there is quite a lot going on. Let's break it down:&lt;br /&gt;
* Each note needs a _Name entry to display in the sketchbook&lt;br /&gt;
* Categories also have titles; these are for the sketchbook too. Remember the categories from &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;? They had a &amp;quot;Name&amp;quot; parameter, and that's exactly it.&lt;br /&gt;
Once you have set up your categories, you only need to add entries to the two mentined files.&lt;br /&gt;
&lt;br /&gt;
Once you place a note in a map, you only need to select it and go to Entity/Readable/ID and set it to one of your IDs from &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;, such as &amp;quot;NoteTest1&amp;quot; in this example.&lt;br /&gt;
&lt;br /&gt;
== Special readables ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Some readables are going to need a bit more set-up than regular notes, such as:&lt;br /&gt;
* [[HPL3/Amnesia: Rebirth/Tutorials/Tablets| A Dark World tablet]].&lt;br /&gt;
* Memory Cylinders (coming soon)&lt;br /&gt;
* More coming soon&lt;br /&gt;
&lt;br /&gt;
== Adding voiceovers ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
== Other entry parameters ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
These can be configured in &amp;lt;code&amp;gt;readables.cfg&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Note:&lt;br /&gt;
**ID: Readable's ID. It must be unique.&lt;br /&gt;
**VoiceSubject: The audio voice file that will be played while reading the physical version of the note.&lt;br /&gt;
**FrontEntry: Readable's front side text as defined in .lang files.&lt;br /&gt;
**BackEntry: Readable's back side text as defined in .lang files.&lt;br /&gt;
**ImageEntry: An image file to show alongside text in the sketchbook.&lt;br /&gt;
**AddToSketchbook: Whether this entry should be added into the sketchbook or not.&lt;br /&gt;
*Memory Cylinder:&lt;br /&gt;
**ID: Memory Cylinder's ID. It must be unique.&lt;br /&gt;
**FrontEntry: Memory Cylinder's fronmt text entry.&lt;br /&gt;
**IsMemoryCylinder: Whether this is a memory cylinder.&lt;br /&gt;
**MemoryCylinderLinesCount: The number of voices the referenced cylinder subject holds.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
		
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