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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FiSoundChannel</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/iSoundChannel - Revision history</title>
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	<updated>2026-05-15T06:57:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iSoundChannel&amp;diff=6111&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iSoundChannel has no public fields.  ==Fun...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iSoundChannel&amp;diff=6111&amp;oldid=prev"/>
		<updated>2020-11-15T22:51:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iSoundChannel has no public fields.  ==Fun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
iSoundChannel has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iSoundData|iSoundData]]|[[#GetData|GetData]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetElapsedTime|GetElapsedTime]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetMaxDistance|GetMaxDistance]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetMinDistance|GetMinDistance]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetPan|GetPan]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetPaused|GetPaused]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetPosition|GetPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetPostionIsHeadRelative|GetPostionIsHeadRelative]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetPriority|GetPriority]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetReverbActive|GetReverbActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetReverbAmount|GetReverbAmount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetSpeakerSpread|GetSpeakerSpread]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetSpeed|GetSpeed]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetTotalTime|GetTotalTime]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetVelocity|GetVelocity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetVolume|GetVolume]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Is3D|Is3D]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsPlaying|IsPlaying]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsPriorityReleased|IsPriorityReleased]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsVirtual|IsVirtual]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Play|Play]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetElapsedTime|SetElapsedTime]](float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMaxDistance|SetMaxDistance]](float fMax)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMinDistance|SetMinDistance]](float fMin)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPan|SetPan]](float afPan)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPaused|SetPaused]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPosition|SetPosition]](const [[../cVector3f|cVector3f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPostionIsHeadRelative|SetPostionIsHeadRelative]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPriority|SetPriority]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetReverbActive|SetReverbActive]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetReverbAmount|SetReverbAmount]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetSpeakerSpread|SetSpeakerSpread]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetSpeed|SetSpeed]](float afSpeed)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetVelocity|SetVelocity]](const [[../cVector3f|cVector3f]] &amp;amp;in avVel)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetVolume|SetVolume]](float afVolume)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Stop|Stop]]()|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|GetData}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iSoundData@ GetData()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iSoundData@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetElapsedTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetElapsedTime()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetMaxDistance}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetMaxDistance()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetMinDistance}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetMinDistance()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPan}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetPan()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetPaused()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f&amp;amp; GetPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cVector3f&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPostionIsHeadRelative}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetPostionIsHeadRelative()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPriority}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetPriority()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetReverbActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetReverbActive()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetReverbAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetReverbAmount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSpeakerSpread}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetSpeakerSpread()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetSpeed()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetTotalTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetTotalTime()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetVelocity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f&amp;amp; GetVelocity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cVector3f&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetVolume}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetVolume()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Is3D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Is3D()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsPlaying}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsPlaying()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsPriorityReleased}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsPriorityReleased()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsVirtual}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsVirtual()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Play}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Play()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetElapsedTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetElapsedTime(float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
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{{CodeDocDetailTop|SetMaxDistance}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetMaxDistance(float fMax)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetMinDistance(float fMin)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPan(float afPan)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPaused(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPosition(const cVector3f &amp;amp;in avPos)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPostionIsHeadRelative(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetPriority}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPriority(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetReverbActive(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetReverbAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetReverbAmount(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetSpeakerSpread}}&lt;br /&gt;
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{{CodeDocDetailTop|SetSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetSpeed(float afSpeed)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
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{{CodeDocDetailTop|SetVelocity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetVelocity(const cVector3f &amp;amp;in avVel)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetVolume}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetVolume(float afVolume)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CodeDocDetailTop|Stop}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Stop()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
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{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3RebirthScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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