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	<title>HPL3/Amnesia: Rebirth/Scripting/iScrPlayer Interface - Revision history</title>
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	<updated>2026-05-14T06:38:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iScrPlayer_Interface&amp;diff=6103&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iScrPlayer_Interface has no public fields....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iScrPlayer_Interface&amp;diff=6103&amp;oldid=prev"/>
		<updated>2020-11-15T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iScrPlayer_Interface has no public fields....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
iScrPlayer_Interface has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CharBody_GravityCollide|CharBody_GravityCollide]]([[../iCharacterBody|iCharacterBody@]] apCharBody, [[../iPhysicsBody|iPhysicsBody@]] apBody, [[../cCollideData|cCollideData@]] apCollideData)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CharBody_HitGround|CharBody_HitGround]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &amp;amp;in avVel)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CreateWorldEntities|CreateWorldEntities]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DestroyWorldEntities|DestroyWorldEntities]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#DrawDebugOutput|DrawDebugOutput]]([[../cGuiSet|cGuiSet@]] apSet, [[../iFontData|iFontData@]] apFont, float afStartY)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cLuxPlayer|cLuxPlayer]]|[[#GetBase|GetBase]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetCharacterState|GetCharacterState]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#LoadUserConfig|LoadUserConfig]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnAction|OnAction]](int alAction, bool abPressed)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnAnalogInput|OnAnalogInput]](int alAnalogId, const [[../cVector3f|cVector3f]] &amp;amp;in avAmount)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnDraw|OnDraw]](float afFrameTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnEnterContainer|OnEnterContainer]](const [[../tString|tString]] &amp;amp;in asOldContainer)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnExitPressed|OnExitPressed]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnLeaveContainer|OnLeaveContainer]](const [[../tString|tString]] &amp;amp;in asNewContainer)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnMapEnter|OnMapEnter]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnMapLeave|OnMapLeave]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnUnderwaterEffectActive|OnUnderwaterEffectActive]](bool abX, bool abUseStartAndEndEffects)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#PostUpdate|PostUpdate]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#PreloadData|PreloadData]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Reset|Reset]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SaveUserConfig|SaveUserConfig]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCharacterState|SetCharacterState]](int alState)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetupStartPos|SetupStartPos]](const [[../cVector3f|cVector3f]] &amp;amp;in avPos, float afAngle, bool abCrouching)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Update|Update]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|CharBody_GravityCollide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CharBody_GravityCollide(iCharacterBody@ apCharBody,&lt;br /&gt;
                             iPhysicsBody@ apBody,&lt;br /&gt;
                             cCollideData@ apCollideData)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCharBody|[[../iCharacterBody|iCharacterBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apBody|[[../iPhysicsBody|iPhysicsBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apCollideData|[[../cCollideData|cCollideData@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CharBody_HitGround}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CharBody_HitGround(iCharacterBody@ apCharBody,&lt;br /&gt;
                        const cVector3f &amp;amp;in avVel)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCharBody|[[../iCharacterBody|iCharacterBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avVel|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CreateWorldEntities}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CreateWorldEntities(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DestroyWorldEntities}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DestroyWorldEntities(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DrawDebugOutput}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float DrawDebugOutput(cGuiSet@ apSet,&lt;br /&gt;
                      iFontData@ apFont,&lt;br /&gt;
                      float afStartY)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apSet|[[../cGuiSet|cGuiSet@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apFont|[[../iFontData|iFontData@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afStartY|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetBase}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLuxPlayer@ GetBase()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLuxPlayer@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetCharacterState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetCharacterState()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|LoadUserConfig}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void LoadUserConfig()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnAction}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnAction(int alAction,&lt;br /&gt;
              bool abPressed)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alAction|int|}}&lt;br /&gt;
{{CodeDocDetailParam|abPressed|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnAnalogInput}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnAnalogInput(int alAnalogId,&lt;br /&gt;
                   const cVector3f &amp;amp;in avAmount)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alAnalogId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|avAmount|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnDraw}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnDraw(float afFrameTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afFrameTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnEnterContainer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnEnterContainer(const tString &amp;amp;in asOldContainer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asOldContainer|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnExitPressed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnExitPressed()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnLeaveContainer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnLeaveContainer(const tString &amp;amp;in asNewContainer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asNewContainer|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnMapEnter}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnMapEnter(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnMapLeave}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnMapLeave(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnUnderwaterEffectActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnUnderwaterEffectActive(bool abX,&lt;br /&gt;
                              bool abUseStartAndEndEffects)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abUseStartAndEndEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PostUpdate}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void PostUpdate(float afTimeStep)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTimeStep|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PreloadData}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void PreloadData(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Reset}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Reset()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SaveUserConfig}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SaveUserConfig()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCharacterState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCharacterState(int alState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alState|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetupStartPos}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetupStartPos(const cVector3f &amp;amp;in avPos,&lt;br /&gt;
                   float afAngle,&lt;br /&gt;
                   bool abCrouching)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afAngle|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abCrouching|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Update}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Update(float afTimeStep)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTimeStep|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3RebirthScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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