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	<title>HPL3/Amnesia: Rebirth/Scripting/iScrPlayerState Interface - Revision history</title>
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	<updated>2026-05-14T08:29:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iScrPlayerState_Interface&amp;diff=6104&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iScrPlayerState_Interface has no public fi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iScrPlayerState_Interface&amp;diff=6104&amp;oldid=prev"/>
		<updated>2020-11-15T22:49:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iScrPlayerState_Interface has no public fi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
iScrPlayerState_Interface has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#AllowBuoyancy|AllowBuoyancy]]([[../iPhysicsBody|iPhysicsBody@]] apBody)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CharBody_GravityCollide|CharBody_GravityCollide]]([[../iCharacterBody|iCharacterBody@]] apCharBody, [[../iPhysicsBody|iPhysicsBody@]] apBody, [[../cCollideData|cCollideData@]] apCollideData)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CharBody_HitGround|CharBody_HitGround]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &amp;amp;in avVel)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CreateWorldEntities|CreateWorldEntities]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DestroyWorldEntities|DestroyWorldEntities]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#DrawDebugOutput|DrawDebugOutput]]([[../cGuiSet|cGuiSet@]] apSet, [[../iFontData|iFontData@]] apFont, float afStartY)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cLuxPlayerState|cLuxPlayerState]]|[[#GetBase|GetBase]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#LoadUserConfig|LoadUserConfig]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#OnAction|OnAction]](int alAction, bool abPressed)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#OnAnalogInput|OnAnalogInput]](int alAnalogId, const [[../cVector3f|cVector3f]] &amp;amp;in avAmount)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnEnterState|OnEnterState]](int alPrevStateId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#OnExitPressed|OnExitPressed]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnLeaveState|OnLeaveState]](int alNextStateId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnMapEnter|OnMapEnter]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#OnMapLeave|OnMapLeave]]([[../cLuxMap|cLuxMap@]] apMap)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#PostUpdate|PostUpdate]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Reset|Reset]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SaveUserConfig|SaveUserConfig]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Update|Update]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AllowBuoyancy}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool AllowBuoyancy(iPhysicsBody@ apBody)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apBody|[[../iPhysicsBody|iPhysicsBody@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CharBody_GravityCollide}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CharBody_GravityCollide(iCharacterBody@ apCharBody,&lt;br /&gt;
                             iPhysicsBody@ apBody,&lt;br /&gt;
                             cCollideData@ apCollideData)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCharBody|[[../iCharacterBody|iCharacterBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apBody|[[../iPhysicsBody|iPhysicsBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apCollideData|[[../cCollideData|cCollideData@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CharBody_HitGround}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CharBody_HitGround(iCharacterBody@ apCharBody,&lt;br /&gt;
                        const cVector3f &amp;amp;in avVel)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCharBody|[[../iCharacterBody|iCharacterBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avVel|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CreateWorldEntities}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CreateWorldEntities(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DestroyWorldEntities}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DestroyWorldEntities(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DrawDebugOutput}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float DrawDebugOutput(cGuiSet@ apSet,&lt;br /&gt;
                      iFontData@ apFont,&lt;br /&gt;
                      float afStartY)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apSet|[[../cGuiSet|cGuiSet@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apFont|[[../iFontData|iFontData@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afStartY|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetBase}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cLuxPlayerState@ GetBase()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cLuxPlayerState@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|LoadUserConfig}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void LoadUserConfig()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnAction}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool OnAction(int alAction,&lt;br /&gt;
              bool abPressed)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alAction|int|}}&lt;br /&gt;
{{CodeDocDetailParam|abPressed|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnAnalogInput}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool OnAnalogInput(int alAnalogId,&lt;br /&gt;
                   const cVector3f &amp;amp;in avAmount)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alAnalogId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|avAmount|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnEnterState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnEnterState(int alPrevStateId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alPrevStateId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnExitPressed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool OnExitPressed()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnLeaveState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnLeaveState(int alNextStateId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alNextStateId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnMapEnter}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnMapEnter(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|OnMapLeave}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void OnMapLeave(cLuxMap@ apMap)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apMap|[[../cLuxMap|cLuxMap@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PostUpdate}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void PostUpdate(float afTimeStep)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTimeStep|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Reset}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Reset()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SaveUserConfig}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SaveUserConfig()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Update}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Update(float afTimeStep)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTimeStep|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3RebirthScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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