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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FiEyeTracker</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/iEyeTracker - Revision history</title>
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	<updated>2026-05-01T23:42:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iEyeTracker&amp;diff=6054&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iEyeTracker has no public fields.  ==Funct...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/iEyeTracker&amp;diff=6054&amp;oldid=prev"/>
		<updated>2020-11-15T22:37:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== iEyeTracker has no public fields.  ==Funct...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
iEyeTracker has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#GetDisplaySize|GetDisplaySize]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#GetFixationPosition|GetFixationPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#GetGazePosition|GetGazePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetLeftEyePosition|GetLeftEyePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetRightEyePosition|GetRightEyePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#GetScreenBounds|GetScreenBounds]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#HasBlinked|HasBlinked]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsFixating|IsFixating]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsTracking|IsTracking]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsTrackingGaze|IsTrackingGaze]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsUserPresent|IsUserPresent]]()|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|GetDisplaySize}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector2f GetDisplaySize()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector2f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|GetFixationPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector2f GetFixationPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector2f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|GetGazePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector2f GetGazePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector2f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLeftEyePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetLeftEyePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|GetRightEyePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetRightEyePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetScreenBounds}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector2f GetScreenBounds()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector2f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|HasBlinked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool HasBlinked()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsFixating}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsFixating()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|IsTracking}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsTracking()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|IsTrackingGaze}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsTrackingGaze()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
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{{CodeDocDetailTop|IsUserPresent}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsUserPresent()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3RebirthScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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