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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcProcAnimationTrack</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/cProcAnimationTrack - Revision history</title>
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	<updated>2026-04-03T17:09:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cProcAnimationTrack&amp;diff=5853&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cProcAnimationTrack has no public fields....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cProcAnimationTrack&amp;diff=5853&amp;oldid=prev"/>
		<updated>2020-11-15T21:51:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cProcAnimationTrack has no public fields....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cProcAnimationTrack has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetApplyNoiseBefore|GetApplyNoiseBefore]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|uint|[[#GetAxes|GetAxes]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetCycles|GetCycles]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../eEasing|eEasing]]|[[#GetEasing|GetEasing]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetEntityIndex|GetEntityIndex]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetNoiseAmount|GetNoiseAmount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetNoiseFreq|GetNoiseFreq]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetOffsetMax|GetOffsetMax]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetOffsetMin|GetOffsetMin]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetReverseMotion|GetReverseMotion]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../eProcAnimType|eProcAnimType]]|[[#GetType|GetType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetApplyNoiseBefore|SetApplyNoiseBefore]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetAxes|SetAxes]](uint alAxisFlags)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCycles|SetCycles]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetEasing|SetEasing]]([[../eEasing|eEasing]] aFunc)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetNoiseAmount|SetNoiseAmount]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetNoiseFreq|SetNoiseFreq]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetOffsetMax|SetOffsetMax]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetOffsetMin|SetOffsetMin]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetReverseMotion|SetReverseMotion]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType|SetType]]([[../eProcAnimType|eProcAnimType]] aType)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|GetApplyNoiseBefore}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetApplyNoiseBefore()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetAxes}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;uint GetAxes()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|uint|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetCycles}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetCycles(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEasing}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;eEasing GetEasing()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|eEasing|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntityIndex}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetEntityIndex()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetNoiseAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetNoiseAmount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetNoiseFreq}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetNoiseFreq()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetOffsetMax}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetOffsetMax()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetOffsetMin}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetOffsetMin()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetReverseMotion}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetReverseMotion()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;eProcAnimType GetType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|eProcAnimType|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetApplyNoiseBefore}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetApplyNoiseBefore(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetAxes}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetAxes(uint alAxisFlags)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alAxisFlags|uint|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCycles}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCycles(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetEasing}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetEasing(eEasing aFunc)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aFunc|[[../eEasing|eEasing]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetNoiseAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetNoiseAmount(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetNoiseFreq}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetNoiseFreq(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetOffsetMax}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetOffsetMax(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetOffsetMin}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetOffsetMin(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetReverseMotion}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetReverseMotion(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType(eProcAnimType aType)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aType|[[../eProcAnimType|eProcAnimType]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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