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	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxVerletAnimation - Revision history</title>
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	<updated>2026-05-01T23:43:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxVerletAnimation&amp;diff=5817&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxVerletAnimation has no public fields....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxVerletAnimation&amp;diff=5817&amp;oldid=prev"/>
		<updated>2020-11-15T21:41:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxVerletAnimation has no public fields....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxVerletAnimation has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeAnimationTransformMul|FadeAnimationTransformMul]](float afNewMul, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeAnimationTransformMul|FadeAnimationTransformMul]](int alTreeIdx, float afNewMul, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeMoveToPosMul|FadeMoveToPosMul]](float afNewMul, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeMoveToPosMul|FadeMoveToPosMul]](int alTreeIdx, float afNewMul, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iLuxEntity|iLuxEntity]]|[[#GetEntity|GetEntity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetType|GetType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#LoadFromInstanceVariables|LoadFromInstanceVariables]]([[../cResourceVarsObject|cResourceVarsObject@]] apInstanceVars)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMovementOffsetMul|SetMovementOffsetMul]](float afGlobal, float afLocal)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPaused|SetPaused]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetupVerletTree|SetupVerletTree]]([[../cNode3D|cNode3D@]] apRootNode, [[../cNode3D|cNode3D@]] apFinalNode, [[../cNode3D|cNode3D@]] apMoveNode, float afBaseDampingMul, float afBaseMoveToPositionMul, float afNodeStartMoveToPosMul, float afNodeEndMoveToPosMul, [[../eEasing|eEasing]] aNodeMoveToPosMulEasing &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; eEasing_Linear)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|FadeAnimationTransformMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeAnimationTransformMul(float afNewMul,&lt;br /&gt;
                               float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afNewMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeAnimationTransformMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeAnimationTransformMul(int alTreeIdx,&lt;br /&gt;
                               float afNewMul,&lt;br /&gt;
                               float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alTreeIdx|int|}}&lt;br /&gt;
{{CodeDocDetailParam|afNewMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeMoveToPosMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeMoveToPosMul(float afNewMul,&lt;br /&gt;
                      float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afNewMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeMoveToPosMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeMoveToPosMul(int alTreeIdx,&lt;br /&gt;
                      float afNewMul,&lt;br /&gt;
                      float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alTreeIdx|int|}}&lt;br /&gt;
{{CodeDocDetailParam|afNewMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iLuxEntity@ GetEntity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iLuxEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|LoadFromInstanceVariables}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void LoadFromInstanceVariables(cResourceVarsObject@ apInstanceVars)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apInstanceVars|[[../cResourceVarsObject|cResourceVarsObject@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetMovementOffsetMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetMovementOffsetMul(float afGlobal,&lt;br /&gt;
                          float afLocal)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afGlobal|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afLocal|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPaused(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetupVerletTree}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetupVerletTree(cNode3D@ apRootNode,&lt;br /&gt;
                     cNode3D@ apFinalNode,&lt;br /&gt;
                     cNode3D@ apMoveNode,&lt;br /&gt;
                     float afBaseDampingMul,&lt;br /&gt;
                     float afBaseMoveToPositionMul,&lt;br /&gt;
                     float afNodeStartMoveToPosMul,&lt;br /&gt;
                     float afNodeEndMoveToPosMul,&lt;br /&gt;
                     eEasing aNodeMoveToPosMulEasing = eEasing_Linear)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apRootNode|[[../cNode3D|cNode3D@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apFinalNode|[[../cNode3D|cNode3D@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apMoveNode|[[../cNode3D|cNode3D@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afBaseDampingMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afBaseMoveToPositionMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afNodeStartMoveToPosMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afNodeEndMoveToPosMul|float|}}&lt;br /&gt;
{{CodeDocDetailParam|aNodeMoveToPosMulEasing|[[../eEasing|eEasing]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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