<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcLuxSaveHandler</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxSaveHandler - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcLuxSaveHandler"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxSaveHandler&amp;action=history"/>
	<updated>2026-05-01T22:12:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxSaveHandler&amp;diff=5801&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxSaveHandler has no public fields.  ==F...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxSaveHandler&amp;diff=5801&amp;oldid=prev"/>
		<updated>2020-11-15T21:37:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxSaveHandler has no public fields.  ==F...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxSaveHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#AutoSave|AutoSave]](bool abSaveCheckpoint, bool abDelayed &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ContinueLoading|ContinueLoading]](bool abDisableWaits)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DelayedLoadGameFromFile|DelayedLoadGameFromFile]](const [[../tWString|tWString]] &amp;amp;in asSaveFile, const [[../tString|tString]] &amp;amp;in asCallbackObject, const [[../tString|tString]] &amp;amp;in asCallbackFunction, bool abWaitAfterHeader, bool abWaitAfterLoad)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DelayedSaveGameToFile|DelayedSaveGameToFile]](const [[../tWString|tWString]] &amp;amp;in asSaveFile, bool abSaveAsCheckpoint)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DeleteSaveFile|DeleteSaveFile]](const [[../tWString|tWString]] &amp;amp;in asSaveFile)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetSaveFiles|GetSaveFiles]]([[../array|array]]&amp;lt;[[../tWString|tWString]]&amp;gt; avNames, [[../array|array]]&amp;lt;[[../tString|tString]]&amp;gt; avDates, [[../array|array]]&amp;lt;[[../tWString|tWString]]&amp;gt; avFiles)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetSaveThreadActive|GetSaveThreadActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#HasLoadError|HasLoadError]]([[../tString|tString]] &amp;amp;out asError)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsDoneLoadingHeader|IsDoneLoadingHeader]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsDoneLoadingSavedGame|IsDoneLoadingSavedGame]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#LoadGameFromFile|LoadGameFromFile]](const [[../tWString|tWString]] &amp;amp;in asSaveFile)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SaveGameToFile|SaveGameToFile]](const [[../tWString|tWString]] &amp;amp;in asSaveFile)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#StartLoadedGame|StartLoadedGame]]()|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AutoSave}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool AutoSave(bool abSaveCheckpoint,&lt;br /&gt;
              bool abDelayed = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abSaveCheckpoint|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abDelayed|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ContinueLoading}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ContinueLoading(bool abDisableWaits)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abDisableWaits|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DelayedLoadGameFromFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DelayedLoadGameFromFile(const tWString &amp;amp;in asSaveFile,&lt;br /&gt;
                             const tString &amp;amp;in asCallbackObject,&lt;br /&gt;
                             const tString &amp;amp;in asCallbackFunction,&lt;br /&gt;
                             bool abWaitAfterHeader,&lt;br /&gt;
                             bool abWaitAfterLoad)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSaveFile|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asCallbackObject|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asCallbackFunction|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abWaitAfterHeader|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abWaitAfterLoad|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DelayedSaveGameToFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DelayedSaveGameToFile(const tWString &amp;amp;in asSaveFile,&lt;br /&gt;
                           bool abSaveAsCheckpoint)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSaveFile|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abSaveAsCheckpoint|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DeleteSaveFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DeleteSaveFile(const tWString &amp;amp;in asSaveFile)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSaveFile|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSaveFiles}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetSaveFiles(tWString avNames,&lt;br /&gt;
                  tString avDates,&lt;br /&gt;
                  tWString avFiles)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avNames|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avDates|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avFiles|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSaveThreadActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetSaveThreadActive()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|HasLoadError}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool HasLoadError(tString &amp;amp;out asError)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asError|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsDoneLoadingHeader}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsDoneLoadingHeader()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsDoneLoadingSavedGame}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsDoneLoadingSavedGame()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|LoadGameFromFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void LoadGameFromFile(const tWString &amp;amp;in asSaveFile)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSaveFile|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SaveGameToFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SaveGameToFile(const tWString &amp;amp;in asSaveFile)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSaveFile|[[../tWString|tWString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|StartLoadedGame}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void StartLoadedGame()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>