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	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxProximitySensor - Revision history</title>
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	<updated>2026-04-04T00:53:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxProximitySensor&amp;diff=5798&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxProximitySensor has no public fields....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxProximitySensor&amp;diff=5798&amp;oldid=prev"/>
		<updated>2020-11-15T21:36:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxProximitySensor has no public fields....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxProximitySensor has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddState|AddState]](int alId, float afEnterDistance, float afLeaveDistance, bool abLineOfSightCheck, bool abPlayerDetectedCheck)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iLuxEntity|iLuxEntity]]|[[#GetEntity|GetEntity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetPlayerInsideState|GetPlayerInsideState]](int alId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetStateActive|GetStateActive]](int alId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetType|GetType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ResetAllStates|ResetAllStates]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ResetState|ResetState]](int alId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetStateActive|SetStateActive]](int alId, bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddState(int alId,&lt;br /&gt;
              float afEnterDistance,&lt;br /&gt;
              float afLeaveDistance,&lt;br /&gt;
              bool abLineOfSightCheck,&lt;br /&gt;
              bool abPlayerDetectedCheck)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|afEnterDistance|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afLeaveDistance|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abLineOfSightCheck|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abPlayerDetectedCheck|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iLuxEntity@ GetEntity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iLuxEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPlayerInsideState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetPlayerInsideState(int alId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetStateActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetStateActive(int alId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ResetAllStates}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ResetAllStates()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ResetState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ResetState(int alId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetStateActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetStateActive(int alId,&lt;br /&gt;
                    bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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