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	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxGuiHandler - Revision history</title>
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	<updated>2026-05-01T15:01:13Z</updated>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxGuiHandler&amp;diff=5779&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxGuiHandler has no public fields.  ==Fu...&quot;</title>
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		<updated>2020-11-15T21:32:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxGuiHandler has no public fields.  ==Fu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxGuiHandler has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AttachCameraTextureToEntity|AttachCameraTextureToEntity]](const [[../tString|tString]] &amp;amp;in asName, [[../iLuxEntity|iLuxEntity@]] apEnt)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#CreateCameraTexture|CreateCameraTexture]](const [[../tString|tString]] &amp;amp;in asName, const [[../cVector2l|cVector2l]] &amp;amp;in avSize, uint alFrameRate, float afFOV, float afNearPlane, float afFarPlane)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#DestroyCameraTexture|DestroyCameraTexture]](const [[../tString|tString]] &amp;amp;in asName)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetGameHudInputFocus|GetGameHudInputFocus]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCameraTextureBackgroundTransparent|SetCameraTextureBackgroundTransparent]](const [[../tString|tString]] &amp;amp;in asName, bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCameraTextureMatrix|SetCameraTextureMatrix]](const [[../tString|tString]] &amp;amp;in asName, const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxCamera)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCameraTextureSettings|SetCameraTextureSettings]](const [[../tString|tString]] &amp;amp;in asName, float afFOV, float afNearPlane, float afFarPlane)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetGameHudInputFocus|SetGameHudInputFocus]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AttachCameraTextureToEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AttachCameraTextureToEntity(const tString &amp;amp;in asName,&lt;br /&gt;
                                 iLuxEntity@ apEnt)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|apEnt|[[../iLuxEntity|iLuxEntity@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CreateCameraTexture}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void CreateCameraTexture(const tString &amp;amp;in asName,&lt;br /&gt;
                         const cVector2l &amp;amp;in avSize,&lt;br /&gt;
                         uint alFrameRate,&lt;br /&gt;
                         float afFOV,&lt;br /&gt;
                         float afNearPlane,&lt;br /&gt;
                         float afFarPlane)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avSize|[[../cVector2l|cVector2l]]|}}&lt;br /&gt;
{{CodeDocDetailParam|alFrameRate|uint|}}&lt;br /&gt;
{{CodeDocDetailParam|afFOV|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afNearPlane|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afFarPlane|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DestroyCameraTexture}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void DestroyCameraTexture(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetGameHudInputFocus}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetGameHudInputFocus()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCameraTextureBackgroundTransparent}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCameraTextureBackgroundTransparent(const tString &amp;amp;in asName,&lt;br /&gt;
                                           bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCameraTextureMatrix}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCameraTextureMatrix(const tString &amp;amp;in asName,&lt;br /&gt;
                            const cMatrixf &amp;amp;in a_mtxCamera)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|a_mtxCamera|[[../cMatrixf|cMatrixf]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCameraTextureSettings}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCameraTextureSettings(const tString &amp;amp;in asName,&lt;br /&gt;
                              float afFOV,&lt;br /&gt;
                              float afNearPlane,&lt;br /&gt;
                              float afFarPlane)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afFOV|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afNearPlane|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afFarPlane|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetGameHudInputFocus}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetGameHudInputFocus(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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