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	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxForceEmitter - Revision history</title>
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	<updated>2026-05-01T15:01:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxForceEmitter&amp;diff=5777&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxForceEmitter has no public fields.  ==...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxForceEmitter&amp;diff=5777&amp;oldid=prev"/>
		<updated>2020-11-15T21:31:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxForceEmitter has no public fields.  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxForceEmitter has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeIn|FadeIn]](float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeOut|FadeOut]](float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iLuxEntity|iLuxEntity]]|[[#GetEntity|GetEntity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetType|GetType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsActive|IsActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetActive|SetActive]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCharacterBody|SetCharacterBody]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &amp;amp;in avOffset, bool abAtFoot)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetForce|SetForce]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetFreq|SetFreq]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMaxForceSpeed|SetMaxForceSpeed]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMinForceSpeed|SetMinForceSpeed]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetRadius|SetRadius]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|FadeIn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeIn(float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeOut}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeOut(float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iLuxEntity@ GetEntity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iLuxEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsActive()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetActive(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCharacterBody}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCharacterBody(iCharacterBody@ apCharBody,&lt;br /&gt;
                      const cVector3f &amp;amp;in avOffset,&lt;br /&gt;
                      bool abAtFoot)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apCharBody|[[../iCharacterBody|iCharacterBody@]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOffset|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abAtFoot|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetForce}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetForce(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetFreq}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetFreq(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetMaxForceSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetMaxForceSpeed(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetMinForceSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetMinForceSpeed(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetRadius}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetRadius(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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