<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcLuxAttackDamage</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/cLuxAttackDamage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcLuxAttackDamage"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxAttackDamage&amp;action=history"/>
	<updated>2026-05-01T15:01:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxAttackDamage&amp;diff=5744&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxAttackDamage has no public fields.  ==...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cLuxAttackDamage&amp;diff=5744&amp;oldid=prev"/>
		<updated>2020-11-15T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cLuxAttackDamage has no public fields.  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cLuxAttackDamage has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddType|AddType]](int alId, const [[../tString|tString]] &amp;amp;in asName)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iLuxEntity|iLuxEntity]]|[[#GetEntity|GetEntity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetType|GetType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetTypeInstanceID|GetTypeInstanceID]](int alId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetDamage|SetDamage]](int alId, float afMinDamage, float afMaxDamage, bool abLethalToPlayer)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_AddShapeAtSocket|SetType_AddShapeAtSocket]](const [[../tString|tString]] &amp;amp;in asSocketName, const [[../cVector3f|cVector3f]] &amp;amp;in avOffset, float afRadius)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_AddShapeFromCenter|SetType_AddShapeFromCenter]](const [[../cVector3f|cVector3f]] &amp;amp;in avOffset, float afRadius)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_Affects|SetType_Affects]](bool abProps, bool abAgents, bool abPlayer)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_Damage|SetType_Damage]](float afMinDamage, float afMaxDamage &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; -1, bool abLethalToPlayer &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_DamageType|SetType_DamageType]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_Force|SetType_Force]](float afForce, float afMaxImpulse)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_HitSpeed|SetType_HitSpeed]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetType_Strength|SetType_Strength]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Start|Start]](int alId, float afDuration, float afDamageCheckFreq &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 8.0f)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Stop|Stop]](int alId)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#StopAll|StopAll]]()|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddType(int alId,&lt;br /&gt;
             const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iLuxEntity@ GetEntity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iLuxEntity@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetTypeInstanceID}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetTypeInstanceID(int alId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetDamage}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetDamage(int alId,&lt;br /&gt;
               float afMinDamage,&lt;br /&gt;
               float afMaxDamage,&lt;br /&gt;
               bool abLethalToPlayer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|afMinDamage|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxDamage|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abLethalToPlayer|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_AddShapeAtSocket}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_AddShapeAtSocket(const tString &amp;amp;in asSocketName,&lt;br /&gt;
                              const cVector3f &amp;amp;in avOffset,&lt;br /&gt;
                              float afRadius)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSocketName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOffset|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afRadius|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_AddShapeFromCenter}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_AddShapeFromCenter(const cVector3f &amp;amp;in avOffset,&lt;br /&gt;
                                float afRadius)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avOffset|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afRadius|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_Affects}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_Affects(bool abProps,&lt;br /&gt;
                     bool abAgents,&lt;br /&gt;
                     bool abPlayer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abProps|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abAgents|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abPlayer|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_Damage}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_Damage(float afMinDamage,&lt;br /&gt;
                    float afMaxDamage = -1,&lt;br /&gt;
                    bool abLethalToPlayer = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afMinDamage|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxDamage|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abLethalToPlayer|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_DamageType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_DamageType(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_Force}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_Force(float afForce,&lt;br /&gt;
                   float afMaxImpulse)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afForce|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxImpulse|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_HitSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_HitSpeed(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetType_Strength}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetType_Strength(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Start}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Start(int alId,&lt;br /&gt;
           float afDuration,&lt;br /&gt;
           float afDamageCheckFreq = 8.0f)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailParam|afDuration|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afDamageCheckFreq|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Stop}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Stop(int alId)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alId|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|StopAll}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void StopAll()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>