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	<title>HPL3/Amnesia: Rebirth/Scripting/cClothEntity - Revision history</title>
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	<updated>2026-05-03T14:07:34Z</updated>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cClothEntity has no public fields.  ==Func...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cClothEntity&amp;diff=5671&amp;oldid=prev"/>
		<updated>2020-11-15T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cClothEntity has no public fields.  ==Func...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cClothEntity has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddChild|AddChild]]([[../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#CollidesWithBV|CollidesWithBV]]([[../cBoundingVolume|cBoundingVolume@+]] apBV)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#CollidesWithFrustum|CollidesWithFrustum]]([[../cFrustum|cFrustum@]] apFrustum)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cBoundingVolume|cBoundingVolume]]|[[#GetBoundingVolume|GetBoundingVolume]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cEntity3DIterator|cEntity3DIterator]]|[[#GetChildIterator|GetChildIterator]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cColor|cColor]]|[[#GetColor|GetColor]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetCoverageAmount|GetCoverageAmount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iEntity3D|iEntity3D]]|[[#GetEntityParent|GetEntityParent]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../eEntityType|eEntityType]]|[[#GetEntityType|GetEntityType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tID|tID]]|[[#GetID|GetID]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cColor|cColor]]|[[#GetIlluminationColor|GetIlluminationColor]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetLiquidAmount|GetLiquidAmount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetLocalMatrix|GetLocalMatrix]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetLocalPosition|GetLocalPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMaterial|cMaterial]]|[[#GetMaterial|GetMaterial]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetMatrixUpdateCount|GetMatrixUpdateCount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tString|tString]]|[[#GetName|GetName]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iPhysicsCloth|iPhysicsCloth]]|[[#GetPhysicsCloth|GetPhysicsCloth]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cBoundingVolume|cBoundingVolume]]|[[#GetRenderBV|GetRenderBV]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetRenderFlagBit|GetRenderFlagBit]](int alFlagBit)|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetRenderFlags|GetRenderFlags]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetRenderFrameCount|GetRenderFrameCount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetRenderLayer|GetRenderLayer]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tString|tString]]|[[#GetRenderName|GetRenderName]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../eRenderableType|eRenderableType]]|[[#GetRenderType|GetRenderType]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetScriptableIsSaved|GetScriptableIsSaved]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetTransformUpdateCount|GetTransformUpdateCount]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetUniqueID|GetUniqueID]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#GetUVScale|GetUVScale]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iVertexBuffer|iVertexBuffer]]|[[#GetVertexBuffer|GetVertexBuffer]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetVisibleVar|GetVisibleVar]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetWorldCenterPosition|GetWorldCenterPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetWorldMatrix|GetWorldMatrix]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetWorldPosition|GetWorldPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#HasParent|HasParent]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsActive|IsActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsChild|IsChild]]([[../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsOccluder|IsOccluder]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsStatic|IsStatic]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsVisible|IsVisible]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#RemoveChild|RemoveChild]]([[../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetActive|SetActive]](bool abActive)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetColor|SetColor]](const [[../cColor|cColor]] &amp;amp;in aColor)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCoverageAmount|SetCoverageAmount]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetIlluminationColor|SetIlluminationColor]](const [[../cColor|cColor]] &amp;amp;in aColor)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetLiquidAmount|SetLiquidAmount]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMaterial|SetMaterial]]([[../cMaterial|cMaterial@]] apMaterial)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMatrix|SetMatrix]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxTransform)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetName|SetName]](const [[../tString|tString]] &amp;amp;in asName)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPosition|SetPosition]](const [[../cVector3f|cVector3f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetRenderFlagBit|SetRenderFlagBit]](int alFlagBit, bool abSet)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetRenderFrameCount|SetRenderFrameCount]](int alCount)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetRenderLayer|SetRenderLayer]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetScriptableIsSaved|SetScriptableIsSaved]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetUVScale|SetUVScale]]([[../cVector2f|cVector2f]] avX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetVisible|SetVisible]](bool abVisible)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetWorldMatrix|SetWorldMatrix]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxWorldTransform)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetWorldPosition|SetWorldPosition]](const [[../cVector3f|cVector3f]] &amp;amp;in avWorldPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#UpdateLogic|UpdateLogic]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#UseAutomaticLiquidAmount|UseAutomaticLiquidAmount]](float afTime &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddChild}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddChild(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CollidesWithBV}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool CollidesWithBV(cBoundingVolume@+ apBV)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apBV|[[../cBoundingVolume|cBoundingVolume@+]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CollidesWithFrustum}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool CollidesWithFrustum(cFrustum@ apFrustum)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apFrustum|[[../cFrustum|cFrustum@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetBoundingVolume}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cBoundingVolume@+ GetBoundingVolume()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cBoundingVolume@+|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetChildIterator}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cEntity3DIterator@ GetChildIterator()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cEntity3DIterator@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetColor}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor&amp;amp; GetColor()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cColor&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetCoverageAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetCoverageAmount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntityParent}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iEntity3D@ GetEntityParent()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iEntity3D@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetEntityType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;eEntityType GetEntityType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|eEntityType|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetID}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;tID GetID()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|tID|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetIlluminationColor}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor&amp;amp; GetIlluminationColor()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cColor&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLiquidAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetLiquidAmount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLocalMatrix}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cMatrixf&amp;amp; GetLocalMatrix()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLocalPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetLocalPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetMaterial}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cMaterial@ GetMaterial()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cMaterial@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetMatrixUpdateCount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetMatrixUpdateCount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tString&amp;amp; GetName()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const tString&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPhysicsCloth}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iPhysicsCloth@ GetPhysicsCloth()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iPhysicsCloth@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderBV}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cBoundingVolume@+ GetRenderBV()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cBoundingVolume@+|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderFlagBit}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetRenderFlagBit(int alFlagBit)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alFlagBit|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderFlags}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetRenderFlags()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderFrameCount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetRenderFrameCount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderLayer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetRenderLayer()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tString&amp;amp; GetRenderName()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const tString&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRenderType}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;eRenderableType GetRenderType()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|eRenderableType|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetScriptableIsSaved}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetScriptableIsSaved()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetTransformUpdateCount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetTransformUpdateCount()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetUniqueID}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetUniqueID()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetUVScale}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector2f GetUVScale()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector2f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetVertexBuffer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iVertexBuffer@ GetVertexBuffer()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iVertexBuffer@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetVisibleVar}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetVisibleVar()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWorldCenterPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetWorldCenterPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWorldMatrix}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cMatrixf&amp;amp; GetWorldMatrix()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWorldPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetWorldPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|HasParent}}&lt;br /&gt;
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{{ReferencesSection}}&lt;br /&gt;
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{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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