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	<title>HPL3/Amnesia: Rebirth/Scripting/cBoneState - Revision history</title>
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	<updated>2026-05-02T22:58:51Z</updated>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cBoneState has no public fields.  ==Functi...&quot;</title>
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		<updated>2020-11-15T21:02:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cBoneState has no public fields.  ==Functi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cBoneState has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddChild|AddChild]]([[../cNode3D|cNode3D@]] apChild)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#AddEntity|AddEntity]]([[../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddRotation|AddRotation]](const [[../cVector3f|cVector3f]] &amp;amp;in avRot, [[../eEulerRotationOrder|eEulerRotationOrder]] aOrder)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddRotation|AddRotation]](const [[../cQuaternion|cQuaternion]] &amp;amp;in aqRotation, bool abNormalize &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddScale|AddScale]](const [[../cVector3f|cVector3f]] &amp;amp;in avScale)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddTranslation|AddTranslation]](const [[../cVector3f|cVector3f]] &amp;amp;in avTrans)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ApplyPostAnimTransform|ApplyPostAnimTransform]](bool abSetChildrenUpdated)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ApplyPreAnimTransform|ApplyPreAnimTransform]](bool abSetChildrenUpdated)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ClearEntities|ClearEntities]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cNode3D|cNode3D]]|[[#CreateChild|CreateChild]](const [[../tString|tString]] &amp;amp;in asName, bool abAutoDeleteChildren &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iPhysicsBody|iPhysicsBody]]|[[#GetBody|GetBody]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cNode3DIterator|cNode3DIterator]]|[[#GetChildIterator|GetChildIterator]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iPhysicsBody|iPhysicsBody]]|[[#GetColliderBody|GetColliderBody]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetCustomFlags|GetCustomFlags]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetLocalMatrix|GetLocalMatrix]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetLocalPosition|GetLocalPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tString|tString]]|[[#GetName|GetName]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cNode3D|cNode3D]]|[[#GetParent|GetParent]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetPostAnimTransform|GetPostAnimTransform]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetPreAnimTransform|GetPreAnimTransform]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetUsePostAnimTransform|GetUsePostAnimTransform]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetUsePreAnimTransform|GetUsePreAnimTransform]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#GetWorldMatrix|GetWorldMatrix]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#GetWorldPosition|GetWorldPosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsActive|IsActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#NormalizeRotation|NormalizeRotation]](float afWeightMul &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 1.0f)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#RemoveChild|RemoveChild]]([[../cNode3D|cNode3D@]] apNode)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#RemoveEntity|RemoveEntity]]([[../iEntity3D|iEntity3D@]] apEntity)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetActive|SetActive]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetBody|SetBody]]([[../iPhysicsBody|iPhysicsBody@]] apBody)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetColliderBody|SetColliderBody]]([[../iPhysicsBody|iPhysicsBody@]] apBody)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetCustomFlags|SetCustomFlags]](int alX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetMatrix|SetMatrix]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxTransform, bool abSetChildrenUpdated &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetParent|SetParent]]([[../cNode3D|cNode3D@]] apNode)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPosition|SetPosition]](const [[../cVector3f|cVector3f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPostTransform|SetPostTransform]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxTransform)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPostTransformReversed|SetPostTransformReversed]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPreTransform|SetPreTransform]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxTransform)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetUsePostTransform|SetUsePostTransform]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetUsePreTransform|SetUsePreTransform]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#SetVisible|SetVisible]](bool abX, bool abCascade)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetWorldMatrix|SetWorldMatrix]](const [[../cMatrixf|cMatrixf]] &amp;amp;in a_mtxWorldTransform)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetWorldPosition|SetWorldPosition]](const [[../cVector3f|cVector3f]] &amp;amp;in avWorldPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#UpdateEntityChildren|UpdateEntityChildren]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#UpdateMatrix|UpdateMatrix]](bool abSetChildrenUpdated)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddChild}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddChild(cNode3D@ apChild)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apChild|[[../cNode3D|cNode3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool AddEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddRotation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddRotation(const cVector3f &amp;amp;in avRot,&lt;br /&gt;
                 eEulerRotationOrder aOrder)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avRot|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aOrder|[[../eEulerRotationOrder|eEulerRotationOrder]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddRotation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddRotation(const cQuaternion &amp;amp;in aqRotation,&lt;br /&gt;
                 bool abNormalize = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aqRotation|[[../cQuaternion|cQuaternion]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abNormalize|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddScale}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddScale(const cVector3f &amp;amp;in avScale)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avScale|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddTranslation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddTranslation(const cVector3f &amp;amp;in avTrans)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avTrans|[[../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ApplyPostAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ApplyPostAnimTransform(bool abSetChildrenUpdated)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abSetChildrenUpdated|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ApplyPreAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ApplyPreAnimTransform(bool abSetChildrenUpdated)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abSetChildrenUpdated|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ClearEntities}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ClearEntities()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|CreateChild}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cNode3D@ CreateChild(const tString &amp;amp;in asName,&lt;br /&gt;
                     bool abAutoDeleteChildren = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abAutoDeleteChildren|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|cNode3D@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetBody}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iPhysicsBody@ GetBody()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iPhysicsBody@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetChildIterator}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cNode3DIterator@ GetChildIterator()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cNode3DIterator@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetColliderBody}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iPhysicsBody@ GetColliderBody()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|iPhysicsBody@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetCustomFlags}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetCustomFlags()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLocalMatrix}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf&amp;amp; GetLocalMatrix()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLocalPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetLocalPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tString&amp;amp; GetName()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const tString&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetParent}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cNode3D@ GetParent()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cNode3D@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPostAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf&amp;amp; GetPostAnimTransform()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPreAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf&amp;amp; GetPreAnimTransform()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetUsePostAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetUsePostAnimTransform()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetUsePreAnimTransform}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetUsePreAnimTransform()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWorldMatrix}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf&amp;amp; GetWorldMatrix()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const cMatrixf&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWorldPosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cVector3f GetWorldPosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cVector3f|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsActive()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|NormalizeRotation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void NormalizeRotation(float afWeightMul = 1.0f)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afWeightMul|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|RemoveChild}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void RemoveChild(cNode3D@ apNode)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apNode|[[../cNode3D|cNode3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|RemoveEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool RemoveEntity(iEntity3D@ apEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apEntity|[[../iEntity3D|iEntity3D@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetActive(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetBody}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetBody(iPhysicsBody@ apBody)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apBody|[[../iPhysicsBody|iPhysicsBody@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetColliderBody}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetColliderBody(iPhysicsBody@ apBody)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apBody|[[../iPhysicsBody|iPhysicsBody@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetCustomFlags}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetCustomFlags(int alX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alX|int|}}&lt;br /&gt;
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{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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