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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FcAnimationState</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/cAnimationState - Revision history</title>
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	<updated>2026-05-01T14:59:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cAnimationState has no public fields.  ==F...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cAnimationState&amp;diff=5657&amp;oldid=prev"/>
		<updated>2020-11-15T21:00:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cAnimationState has no public fields.  ==F...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cAnimationState has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddTimePosition|AddTimePosition]](float afAdd)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#DataIsInMeshFile|DataIsInMeshFile]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeIn|FadeIn]](float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeOut|FadeOut]](float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#FadeSpeed|FadeSpeed]](float afSpeed, float afTime)|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../cAnimation|cAnimation]]|[[#GetAnimation|GetAnimation]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetApplyRootMotionToBone|GetApplyRootMotionToBone]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#GetApplyRootMotionToEntity|GetApplyRootMotionToEntity]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetBaseSpeed|GetBaseSpeed]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetFadeStep|GetFadeStep]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetLength|GetLength]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tString|tString]]|[[#GetName|GetName]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetPreviousTimePosition|GetPreviousTimePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetRelativeTimePosition|GetRelativeTimePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetSpeed|GetSpeed]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetTimePosition|GetTimePosition]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#GetWeight|GetWeight]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsActive|IsActive]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsFading|IsFading]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsLooping|IsLooping]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsOver|IsOver]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsPaused|IsPaused]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetActive|SetActive]](bool abActive)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetApplyRootMotionToBone|SetApplyRootMotionToBone]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetApplyRootMotionToEntity|SetApplyRootMotionToEntity]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetBaseSpeed|SetBaseSpeed]](float afSpeed)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetFadeStep|SetFadeStep]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetLength|SetLength]](float afLength)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetLoop|SetLoop]](bool abLoop)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetPaused|SetPaused]](bool abPaused)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetRelativeTimePosition|SetRelativeTimePosition]](float afPosition)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetSpeed|SetSpeed]](float afSpeed)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetTimePosition|SetTimePosition]](float afPosition)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SetWeight|SetWeight]](float afWeight)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Update|Update]](float afTimeStep)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddTimePosition(float afAdd)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afAdd|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DataIsInMeshFile}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool DataIsInMeshFile()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeIn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeIn(float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeOut}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeOut(float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|FadeSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void FadeSpeed(float afSpeed,&lt;br /&gt;
               float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afSpeed|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetAnimation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;cAnimation@ GetAnimation()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|cAnimation@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetApplyRootMotionToBone}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetApplyRootMotionToBone()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetApplyRootMotionToEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool GetApplyRootMotionToEntity()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetBaseSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetBaseSpeed()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetFadeStep}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetFadeStep()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetLength}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetLength()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tString&amp;amp; GetName()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const tString&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetPreviousTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetPreviousTimePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetRelativeTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetRelativeTimePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetSpeed()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetTimePosition()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetWeight}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float GetWeight()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsActive()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsFading}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsFading()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsLooping}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsLooping()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsOver}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsOver()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsPaused()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetActive(bool abActive)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
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{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SetApplyRootMotionToBone}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetApplyRootMotionToBone(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetApplyRootMotionToEntity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetApplyRootMotionToEntity(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetBaseSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetBaseSpeed(float afSpeed)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetFadeStep}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetFadeStep(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetLength}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetLength(float afLength)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetLoop}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetLoop(bool abLoop)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetPaused(bool abPaused)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailTop|SetRelativeTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetRelativeTimePosition(float afPosition)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CodeDocDetailTop|SetSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetSpeed(float afSpeed)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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{{CodeDocDetailParam|afSpeed|float|}}&lt;br /&gt;
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&lt;br /&gt;
{{CodeDocDetailTop|SetTimePosition}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetTimePosition(float afPosition)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CodeDocDetailTop|SetWeight}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SetWeight(float afWeight)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CodeDocDetailTop|Update}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Update(float afTimeStep)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afTimeStep|float|}}&lt;br /&gt;
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{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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