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	<title>HPL3/Amnesia: Rebirth/Scripting/cAction - Revision history</title>
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	<updated>2026-05-01T15:01:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cAction&amp;diff=5650&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cAction has no public fields.  ==Functions...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/cAction&amp;diff=5650&amp;oldid=prev"/>
		<updated>2020-11-15T20:58:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Fields== cAction has no public fields.  ==Functions...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Fields==&lt;br /&gt;
cAction has no public fields.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{{CodeDocSummaryTop|Return Type|Function And Description}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddGamepadAxis|AddGamepadAxis]](int alPadIndex, [[../eGamepadAxis|eGamepadAxis]] aAxis, [[../eGamepadAxisRange|eGamepadAxisRange]] aRange, float afMinThreshold, float afMaxThreshold)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddGamepadButton|AddGamepadButton]](int alPadIndex, [[../eGamepadButton|eGamepadButton]] aButton)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddGamepadHat|AddGamepadHat]](int alPadIndex, [[../eGamepadHat|eGamepadHat]] aHat, [[../eGamepadHatState|eGamepadHatState]] aHatState)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddKey|AddKey]]([[../eKey|eKey]] aKey)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddMouseButton|AddMouseButton]]([[../eMouseButton|eMouseButton]] aButton)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#AddSubAction|AddSubAction]]([[../iSubAction|iSubAction@]] apSubAction)|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#BecameTriggered|BecameTriggered]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ClearSubActions|ClearSubActions]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#DoubleTriggered|DoubleTriggered]](float afLimit)|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetId|GetId]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../tString|tString]]|[[#GetName|GetName]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../iSubAction|iSubAction]]|[[#GetSubAction|GetSubAction]](int alIdx)|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#GetSubActionNum|GetSubActionNum]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#IsTriggered|IsTriggered]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#ResetToCurrentState|ResetToCurrentState]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#WasTriggered|WasTriggered]]()|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{CodeDocDetailTop|AddGamepadAxis}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddGamepadAxis(int alPadIndex,&lt;br /&gt;
                    eGamepadAxis aAxis,&lt;br /&gt;
                    eGamepadAxisRange aRange,&lt;br /&gt;
                    float afMinThreshold,&lt;br /&gt;
                    float afMaxThreshold)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alPadIndex|int|}}&lt;br /&gt;
{{CodeDocDetailParam|aAxis|[[../eGamepadAxis|eGamepadAxis]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aRange|[[../eGamepadAxisRange|eGamepadAxisRange]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afMinThreshold|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxThreshold|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddGamepadButton}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddGamepadButton(int alPadIndex,&lt;br /&gt;
                      eGamepadButton aButton)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alPadIndex|int|}}&lt;br /&gt;
{{CodeDocDetailParam|aButton|[[../eGamepadButton|eGamepadButton]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddGamepadHat}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddGamepadHat(int alPadIndex,&lt;br /&gt;
                   eGamepadHat aHat,&lt;br /&gt;
                   eGamepadHatState aHatState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alPadIndex|int|}}&lt;br /&gt;
{{CodeDocDetailParam|aHat|[[../eGamepadHat|eGamepadHat]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aHatState|[[../eGamepadHatState|eGamepadHatState]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddKey}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddKey(eKey aKey)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aKey|[[../eKey|eKey]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddMouseButton}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddMouseButton(eMouseButton aButton)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|aButton|[[../eMouseButton|eMouseButton]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|AddSubAction}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void AddSubAction(iSubAction@ apSubAction)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|apSubAction|[[../iSubAction|iSubAction@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|BecameTriggered}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool BecameTriggered()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ClearSubActions}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ClearSubActions()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|DoubleTriggered}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool DoubleTriggered(float afLimit)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afLimit|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetId}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetId()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetName}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tString&amp;amp; GetName()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|const tString&amp;amp;|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSubAction}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;iSubAction@ GetSubAction(int alIdx)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alIdx|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|iSubAction@|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|GetSubActionNum}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int GetSubActionNum()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|IsTriggered}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool IsTriggered()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|ResetToCurrentState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void ResetToCurrentState()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|WasTriggered}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool WasTriggered()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{ReferencesSection}}&lt;br /&gt;
&lt;br /&gt;
{{HPL3SOMAScriptingCategories}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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