<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FScripting_Api%2FcGenerate</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/cGenerate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FScripting_Api%2FcGenerate"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/cGenerate&amp;action=history"/>
	<updated>2026-05-02T06:43:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/cGenerate&amp;diff=6135&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/cGenerate&amp;diff=6135&amp;oldid=prev"/>
		<updated>2020-11-15T22:57:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_FractalNoise1D|cGenerate_FractalNoise1D]](float afX, const [[../../cFractalNoiseParams|cFractalNoiseParams]] &amp;amp;in aParams)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_FractalNoise2D|cGenerate_FractalNoise2D]](const [[../../cVector2f|cVector2f]] &amp;amp;in avPos, const [[../../cFractalNoiseParams|cFractalNoiseParams]] &amp;amp;in aParams)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_FractalNoise3D|cGenerate_FractalNoise3D]](const [[../../cVector3f|cVector3f]] &amp;amp;in avPos, const [[../../cFractalNoiseParams|cFractalNoiseParams]] &amp;amp;in aParams)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoiseCosine1D|cGenerate_GetNoiseCosine1D]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoiseCosine2D|cGenerate_GetNoiseCosine2D]](const [[../../cVector2f|cVector2f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoiseCubic1D|cGenerate_GetNoiseCubic1D]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoiseCubic2D|cGenerate_GetNoiseCubic2D]](const [[../../cVector2f|cVector2f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoisePerlin1D|cGenerate_GetNoisePerlin1D]](float afX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoisePerlin2D|cGenerate_GetNoisePerlin2D]](const [[../../cVector2f|cVector2f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cGenerate_GetNoisePerlin3D|cGenerate_GetNoisePerlin3D]](const [[../../cVector3f|cVector3f]] &amp;amp;in avPos)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_FractalNoise1D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_FractalNoise1D(float afX,&lt;br /&gt;
                               const cFractalNoiseParams &amp;amp;in aParams)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailParam|aParams|[[../../cFractalNoiseParams|cFractalNoiseParams]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_FractalNoise2D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_FractalNoise2D(const cVector2f &amp;amp;in avPos,&lt;br /&gt;
                               const cFractalNoiseParams &amp;amp;in aParams)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector2f|cVector2f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aParams|[[../../cFractalNoiseParams|cFractalNoiseParams]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_FractalNoise3D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_FractalNoise3D(const cVector3f &amp;amp;in avPos,&lt;br /&gt;
                               const cFractalNoiseParams &amp;amp;in aParams)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aParams|[[../../cFractalNoiseParams|cFractalNoiseParams]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoiseCosine1D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoiseCosine1D(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoiseCosine2D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoiseCosine2D(const cVector2f &amp;amp;in avPos)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector2f|cVector2f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoiseCubic1D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoiseCubic1D(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoiseCubic2D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoiseCubic2D(const cVector2f &amp;amp;in avPos)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector2f|cVector2f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoisePerlin1D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoisePerlin1D(float afX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afX|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoisePerlin2D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoisePerlin2D(const cVector2f &amp;amp;in avPos)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector2f|cVector2f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cGenerate_GetNoisePerlin3D}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cGenerate_GetNoisePerlin3D(const cVector3f &amp;amp;in avPos)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|avPos|[[../../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>