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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/cEngine - Revision history</title>
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	<updated>2026-05-01T17:19:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/cEngine&amp;diff=6134&amp;oldid=prev"/>
		<updated>2020-11-15T22:57:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_Exit|cEngine_Exit]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetAvgFrameTimeInMS|cEngine_GetAvgFrameTimeInMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetAvgLogicFrameTimeMS|cEngine_GetAvgLogicFrameTimeMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetAvgRenderFrameTimeMS|cEngine_GetAvgRenderFrameTimeMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetAvgVariableFrameTimeMS|cEngine_GetAvgVariableFrameTimeMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetFPS|cEngine_GetFPS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_GetFPSMinMax|cEngine_GetFPSMinMax]](float &amp;amp;out afMin, float &amp;amp;out afMax)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetFPSUpdateRate|cEngine_GetFPSUpdateRate]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetFrameTime|cEngine_GetFrameTime]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_GetFrameTimeMinMax|cEngine_GetFrameTimeMinMax]](float &amp;amp;out afMin, float &amp;amp;out afMax)|}}&lt;br /&gt;
{{CodeDocSummaryItem|double|[[#cEngine_GetGameTime|cEngine_GetGameTime]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#cEngine_GetLimitFPS|cEngine_GetLimitFPS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetMaxMS|cEngine_GetMaxMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetMinMS|cEngine_GetMinMS]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|uint|[[#cEngine_GetPerFrameUpdateSteps|cEngine_GetPerFrameUpdateSteps]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|uint|[[#cEngine_GetSceneRenderFlags|cEngine_GetSceneRenderFlags]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cEngine_GetStepSize|cEngine_GetStepSize]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#cEngine_GetUpdatesPerSec|cEngine_GetUpdatesPerSec]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_ResetLogicTimer|cEngine_ResetLogicTimer]]()|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetAllGlobalUpdatersPaused|cEngine_SetAllGlobalUpdatersPaused]](bool abPaused)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetAllUpdatersPaused|cEngine_SetAllUpdatersPaused]](const [[../../tString|tString]] &amp;amp;in asContainer, bool abPaused)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetFPSUpdateRate|cEngine_SetFPSUpdateRate]](float afSec)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetGlobalUpdaterPaused|cEngine_SetGlobalUpdaterPaused]](const [[../../tString|tString]] &amp;amp;in asUpdate, bool abPaused)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetLimitFPS|cEngine_SetLimitFPS]](bool abX)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetSceneRenderFlags|cEngine_SetSceneRenderFlags]](uint alFlags)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetUpdaterPaused|cEngine_SetUpdaterPaused]](const [[../../tString|tString]] &amp;amp;in asContainer, const [[../../tString|tString]] &amp;amp;in asUpdate, bool abPaused)|}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#cEngine_SetUpdatesPerSec|cEngine_SetUpdatesPerSec]](int alUpdatesPerSec, int alMinUpdatesPerSec)|}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|cEngine_Exit}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_Exit()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetAvgFrameTimeInMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetAvgFrameTimeInMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetAvgLogicFrameTimeMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetAvgLogicFrameTimeMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetAvgRenderFrameTimeMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetAvgRenderFrameTimeMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetAvgVariableFrameTimeMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetAvgVariableFrameTimeMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetFPS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetFPS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetFPSMinMax}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_GetFPSMinMax(float &amp;amp;out afMin,&lt;br /&gt;
                          float &amp;amp;out afMax)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afMin|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMax|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetFPSUpdateRate}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetFPSUpdateRate()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetFrameTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetFrameTime()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetFrameTimeMinMax}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_GetFrameTimeMinMax(float &amp;amp;out afMin,&lt;br /&gt;
                                float &amp;amp;out afMax)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afMin|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMax|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetGameTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;double cEngine_GetGameTime()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|double|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetLimitFPS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool cEngine_GetLimitFPS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetMaxMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetMaxMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetMinMS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetMinMS()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetPerFrameUpdateSteps}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;uint cEngine_GetPerFrameUpdateSteps()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|uint|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetSceneRenderFlags}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;uint cEngine_GetSceneRenderFlags()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|uint|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetStepSize}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float cEngine_GetStepSize()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_GetUpdatesPerSec}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int cEngine_GetUpdatesPerSec()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_ResetLogicTimer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_ResetLogicTimer()&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetAllGlobalUpdatersPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetAllGlobalUpdatersPaused(bool abPaused)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abPaused|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetAllUpdatersPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetAllUpdatersPaused(const tString &amp;amp;in asContainer,&lt;br /&gt;
                                  bool abPaused)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asContainer|[[../../tString|tString]]|}}&lt;br /&gt;
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{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetFPSUpdateRate}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetFPSUpdateRate(float afSec)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|afSec|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetGlobalUpdaterPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetGlobalUpdaterPaused(const tString &amp;amp;in asUpdate,&lt;br /&gt;
                                    bool abPaused)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asUpdate|[[../../tString|tString]]|}}&lt;br /&gt;
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{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetLimitFPS}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetLimitFPS(bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetSceneRenderFlags}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetSceneRenderFlags(uint alFlags)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alFlags|uint|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetUpdaterPaused}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetUpdaterPaused(const tString &amp;amp;in asContainer,&lt;br /&gt;
                              const tString &amp;amp;in asUpdate,&lt;br /&gt;
                              bool abPaused)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asContainer|[[../../tString|tString]]|}}&lt;br /&gt;
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{{CodeDocDetailParam|abPaused|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cEngine_SetUpdatesPerSec}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void cEngine_SetUpdatesPerSec(int alUpdatesPerSec,&lt;br /&gt;
                              int alMinUpdatesPerSec)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|alUpdatesPerSec|int|}}&lt;br /&gt;
{{CodeDocDetailParam|alMinUpdatesPerSec|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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