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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/SlideDoor - Revision history</title>
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	<updated>2026-05-01T17:19:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/SlideDoor&amp;diff=6173&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/SlideDoor&amp;diff=6173&amp;oldid=prev"/>
		<updated>2020-11-15T23:07:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#SlideDoor_GetOpenAmount|SlideDoor_GetOpenAmount]](const [[../../tString|tString]] &amp;amp;in asName)|Gets the open amount of a SlideDoor, 0 being completely closed and 1 being completely open}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SlideDoor_SetClosed|SlideDoor_SetClosed]](const [[../../tString|tString]] &amp;amp;in asName, bool abClosed, bool abInstant &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; false)|Sets the close state of a SlideDoor}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SlideDoor_SetOpenableByAgent|SlideDoor_SetOpenableByAgent]](const [[../../tString|tString]] &amp;amp;in asName, bool abX)|Sets if the agents should be able to open the slide door}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#SlideDoor_SetOpenAmount|SlideDoor_SetOpenAmount]](const [[../../tString|tString]] &amp;amp;in asName, float afOpenAmount, bool abInstant &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; false)|Moves a SlideDoor to a specific open amount}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|SlideDoor_GetOpenAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float SlideDoor_GetOpenAmount(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the open amount of a SlideDoor, 0 being completely closed and 1 being completely open.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|float, open amount of the door.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SlideDoor_SetClosed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SlideDoor_SetClosed(const tString &amp;amp;in asName,&lt;br /&gt;
                         bool abClosed,&lt;br /&gt;
                         bool abInstant = false)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the close state of a SlideDoor. Simplified version of SlideDoor_SetOpenAmount.&amp;lt;br/&amp;gt;new position set instantly.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abClosed|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abInstant|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SlideDoor_SetOpenableByAgent}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SlideDoor_SetOpenableByAgent(const tString &amp;amp;in asName,&lt;br /&gt;
                                  bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if the agents should be able to open the slide door.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|SlideDoor_SetOpenAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void SlideDoor_SetOpenAmount(const tString &amp;amp;in asName,&lt;br /&gt;
                             float afOpenAmount,&lt;br /&gt;
                             bool abInstant = false)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Moves a SlideDoor to a specific open amount.&amp;lt;br/&amp;gt;new position set instantly.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afOpenAmount|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abInstant|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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