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	<updated>2026-05-02T06:43:39Z</updated>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Prop&amp;diff=6170&amp;oldid=prev"/>
		<updated>2020-11-15T23:06:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_AddAttachedProp|Prop_AddAttachedProp]]([[../../tString|tString]] &amp;amp;in asPropName, [[../../tString|tString]] &amp;amp;in asAttachName, [[../../tString|tString]] &amp;amp;in asAttachFile, [[../../cVector3f|cVector3f]] &amp;amp;in avPosOffset, [[../../cVector3f|cVector3f]] &amp;amp;in avRotOffset)|Attaches a prop mesh (any other data is skipped) to a Prop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_AddHealth|Prop_AddHealth]](const [[../../tString|tString]] &amp;amp;in asPropName, float afHealth)|Adds health to a prop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_AlignRotation|Prop_AlignRotation]](const [[../../tString|tString]] &amp;amp;in asName, const [[../../tString|tString]] &amp;amp;in asTargetEntity, float afAcceleration, float afMaxSpeed, float afSlowDownDist, bool abResetSpeed, const [[../../tString|tString]] &amp;amp;in asCallback &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; &amp;quot;&amp;quot;, const [[../../tString|tString]] &amp;amp;in asOffsetEntity &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; &amp;quot;&amp;quot;)|Aligns the rotation of the specified prop to the current rotation of the target entity}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_ClearVelocity|Prop_ClearVelocity]](const [[../../tString|tString]] &amp;amp;in asPropName)|Clear out all velocity on a prop}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Prop_Clone|Prop_Clone]](const [[../../tString|tString]] &amp;amp;in asSourceProp, const [[../../tString|tString]] &amp;amp;in asDestName, float afScale &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 1.0f)|Returns a new copy of asSourceProp as a new prop called asDestName, with asSourceProp's properties}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Prop_CopyScriptProperties|Prop_CopyScriptProperties]](const [[../../tString|tString]] &amp;amp;in asSourceProp, const [[../../tString|tString]] &amp;amp;in asDestProp)|Copies all script properties (but not position, bodies and so on) from one prop to another existing prop of the same type}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Prop_CopyState|Prop_CopyState]](const [[../../tString|tString]] &amp;amp;in asSourceProp, const [[../../tString|tString]] &amp;amp;in asDestProp)|Copies all properties etc}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_DisableCollisionUntilOutsidePlayer|Prop_DisableCollisionUntilOutsidePlayer]](const [[../../tString|tString]] &amp;amp;in asPropName)|}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#Prop_GetHealth|Prop_GetHealth]](const [[../../tString|tString]] &amp;amp;in asPropName)|Gets the health of a prop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_MoveLinearTo|Prop_MoveLinearTo]](const [[../../tString|tString]] &amp;amp;in asName, const [[../../tString|tString]] &amp;amp;in asTargetEntity, float afAcceleration, float afMaxSpeed, float afSlowDownDist, bool abResetSpeed, const [[../../tString|tString]] &amp;amp;in asCallback &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; &amp;quot;&amp;quot;)|Moves the specified prop to the current position of the target entity}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_RemoveAttachedProp|Prop_RemoveAttachedProp]]([[../../tString|tString]] &amp;amp;in asPropName, [[../../tString|tString]] &amp;amp;in asAttachName)|Removes an attached prop from a prop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_RotateToSpeed|Prop_RotateToSpeed]](const [[../../tString|tString]] &amp;amp;in asPropName, float afAcc, float afGoalSpeed, const [[../../cVector3f|cVector3f]] &amp;amp;in avAxis, bool abResetSpeed, const [[../../tString|tString]] &amp;amp;in asOffsetEntity)|Rotates a prop to a target speed}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_RotateToSpeed|Prop_RotateToSpeed]](const [[../../tString|tString]] &amp;amp;in asPropName, float afAcc, float afGoalSpeed, bool abResetSpeed, const [[../../tString|tString]] &amp;amp;in asOffsetEntity)|Rotates a prop to a target speed}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_SetActiveAndFade|Prop_SetActiveAndFade]](const [[../../tString|tString]] &amp;amp;in asPropName, bool abActive, float afFadeTime)|Activates or deactivates a entity and fades the mesh in or out}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_SetAllowMapTransfer|Prop_SetAllowMapTransfer]](const [[../../tString|tString]] &amp;amp;in asPropName, bool abX)|Sets if a prop should be transfered}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_SetHealth|Prop_SetHealth]](const [[../../tString|tString]] &amp;amp;in asPropName, float afHealth)|Sets the health of a prop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_SetStaticPhysics|Prop_SetStaticPhysics]](const [[../../tString|tString]] &amp;amp;in asPropName, bool abX)|Sets the physics of the object to static or dynamic}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Prop_StopMovement|Prop_StopMovement]](const [[../../tString|tString]] &amp;amp;in asPropName)|Stops the static movement of a prop}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Prop_AddAttachedProp}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_AddAttachedProp(tString &amp;amp;in asPropName,&lt;br /&gt;
                          tString &amp;amp;in asAttachName,&lt;br /&gt;
                          tString &amp;amp;in asAttachFile,&lt;br /&gt;
                          cVector3f &amp;amp;in avPosOffset,&lt;br /&gt;
                          cVector3f &amp;amp;in avRotOffset)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Attaches a prop mesh (any other data is skipped) to a Prop}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asAttachName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asAttachFile|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avPosOffset|[[../../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avRotOffset|[[../../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_AddHealth}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_AddHealth(const tString &amp;amp;in asPropName,&lt;br /&gt;
                    float afHealth)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Adds health to a prop.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afHealth|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_AlignRotation}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_AlignRotation(const tString &amp;amp;in asName,&lt;br /&gt;
                        const tString &amp;amp;in asTargetEntity,&lt;br /&gt;
                        float afAcceleration,&lt;br /&gt;
                        float afMaxSpeed,&lt;br /&gt;
                        float afSlowDownDist,&lt;br /&gt;
                        bool abResetSpeed,&lt;br /&gt;
                        const tString &amp;amp;in asCallback = &amp;quot;&amp;quot;,&lt;br /&gt;
                        const tString &amp;amp;in asOffsetEntity = &amp;quot;&amp;quot;)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Aligns the rotation of the specified prop to the current rotation of the target entity.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asTargetEntity|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afAcceleration|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxSpeed|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afSlowDownDist|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abResetSpeed|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|asCallback|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asOffsetEntity|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_ClearVelocity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_ClearVelocity(const tString &amp;amp;in asPropName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Clear out all velocity on a prop.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_Clone}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Prop_Clone(const tString &amp;amp;in asSourceProp,&lt;br /&gt;
                const tString &amp;amp;in asDestName,&lt;br /&gt;
                float afScale = 1.0f)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns a new copy of asSourceProp as a new prop called asDestName, with asSourceProp's properties.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSourceProp|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asDestName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afScale|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_CopyScriptProperties}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Prop_CopyScriptProperties(const tString &amp;amp;in asSourceProp,&lt;br /&gt;
                               const tString &amp;amp;in asDestProp)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Copies all script properties (but not position, bodies and so on) from one prop to another existing prop of the same type.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSourceProp|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asDestProp|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_CopyState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Prop_CopyState(const tString &amp;amp;in asSourceProp,&lt;br /&gt;
                    const tString &amp;amp;in asDestProp)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Copies all properties etc. from one prop to another existing prop of the same type.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asSourceProp|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asDestProp|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_DisableCollisionUntilOutsidePlayer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_DisableCollisionUntilOutsidePlayer(const tString &amp;amp;in asPropName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_GetHealth}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float Prop_GetHealth(const tString &amp;amp;in asPropName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the health of a prop.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|float, the health of the specified prop.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_MoveLinearTo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_MoveLinearTo(const tString &amp;amp;in asName,&lt;br /&gt;
                       const tString &amp;amp;in asTargetEntity,&lt;br /&gt;
                       float afAcceleration,&lt;br /&gt;
                       float afMaxSpeed,&lt;br /&gt;
                       float afSlowDownDist,&lt;br /&gt;
                       bool abResetSpeed,&lt;br /&gt;
                       const tString &amp;amp;in asCallback = &amp;quot;&amp;quot;)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Moves the specified prop to the current position of the target entity.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asTargetEntity|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afAcceleration|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afMaxSpeed|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afSlowDownDist|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abResetSpeed|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|asCallback|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_RemoveAttachedProp}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_RemoveAttachedProp(tString &amp;amp;in asPropName,&lt;br /&gt;
                             tString &amp;amp;in asAttachName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Removes an attached prop from a prop}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asAttachName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_RotateToSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_RotateToSpeed(const tString &amp;amp;in asPropName,&lt;br /&gt;
                        float afAcc,&lt;br /&gt;
                        float afGoalSpeed,&lt;br /&gt;
                        const cVector3f &amp;amp;in avAxis,&lt;br /&gt;
                        bool abResetSpeed,&lt;br /&gt;
                        const tString &amp;amp;in asOffsetEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Rotates a prop to a target speed.&amp;lt;br/&amp;gt;the prop will rotate around its own axis.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afAcc|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afGoalSpeed|float|}}&lt;br /&gt;
{{CodeDocDetailParam|avAxis|[[../../cVector3f|cVector3f]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abResetSpeed|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|asOffsetEntity|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_RotateToSpeed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_RotateToSpeed(const tString &amp;amp;in asPropName,&lt;br /&gt;
                        float afAcc,&lt;br /&gt;
                        float afGoalSpeed,&lt;br /&gt;
                        bool abResetSpeed,&lt;br /&gt;
                        const tString &amp;amp;in asOffsetEntity)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Rotates a prop to a target speed. Using the up vector of offset entity as axis.&amp;lt;br/&amp;gt;If left as , the prop will rotate around its own up axis.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afAcc|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afGoalSpeed|float|}}&lt;br /&gt;
{{CodeDocDetailParam|abResetSpeed|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|asOffsetEntity|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_SetActiveAndFade}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_SetActiveAndFade(const tString &amp;amp;in asPropName,&lt;br /&gt;
                           bool abActive,&lt;br /&gt;
                           float afFadeTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Activates or deactivates a entity and fades the mesh in or out.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abActive|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|afFadeTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_SetAllowMapTransfer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_SetAllowMapTransfer(const tString &amp;amp;in asPropName,&lt;br /&gt;
                              bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if a prop should be transfered}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_SetHealth}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_SetHealth(const tString &amp;amp;in asPropName,&lt;br /&gt;
                    float afHealth)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the health of a prop}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afHealth|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_SetStaticPhysics}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_SetStaticPhysics(const tString &amp;amp;in asPropName,&lt;br /&gt;
                           bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the physics of the object to static or dynamic}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Prop_StopMovement}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Prop_StopMovement(const tString &amp;amp;in asPropName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Stops the static movement of a prop.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asPropName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>