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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/PhysicsSlideDoor - Revision history</title>
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	<updated>2026-05-01T17:19:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/PhysicsSlideDoor&amp;diff=6169&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/PhysicsSlideDoor&amp;diff=6169&amp;oldid=prev"/>
		<updated>2020-11-15T23:06:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#PhysicsSlideDoor_AutoMoveToState|PhysicsSlideDoor_AutoMoveToState]](const [[../../tString|tString]] &amp;amp;in asName, int alState)|Automove physics slide door to a state}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#PhysicsSlideDoor_GetClosed|PhysicsSlideDoor_GetClosed]](const [[../../tString|tString]] &amp;amp;in asName)|Returns true if door is closed}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#PhysicsSlideDoor_GetOpenAmount|PhysicsSlideDoor_GetOpenAmount]](const [[../../tString|tString]] &amp;amp;in asName)|Returns the open amount of the door}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#PhysicsSlideDoor_SetLocked|PhysicsSlideDoor_SetLocked]](const [[../../tString|tString]] &amp;amp;in asName, bool abLocked, bool abEffects)|Sets the physics slide door as locked or unlocked}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|PhysicsSlideDoor_AutoMoveToState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void PhysicsSlideDoor_AutoMoveToState(const tString &amp;amp;in asName,&lt;br /&gt;
                                      int alState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Automove physics slide door to a state.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|alState|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PhysicsSlideDoor_GetClosed}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool PhysicsSlideDoor_GetClosed(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns true if door is closed.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PhysicsSlideDoor_GetOpenAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float PhysicsSlideDoor_GetOpenAmount(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns the open amount of the door}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|PhysicsSlideDoor_SetLocked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void PhysicsSlideDoor_SetLocked(const tString &amp;amp;in asName,&lt;br /&gt;
                                bool abLocked,&lt;br /&gt;
                                bool abEffects)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the physics slide door as locked or unlocked}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abLocked|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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